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Children by the million sing for Alex Chilton
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« Reply #250 on: November 07, 2009, 01:40:46 AM »

Stoked about Garrus. It was me (Vanguard), him, and Wrex, all day long. Fuckyeah.
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« Reply #251 on: November 07, 2009, 01:43:30 PM »

More of a Tali/Wrex man myself
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« Reply #252 on: November 07, 2009, 02:19:04 PM »

You guys are just handicapping yourself if you don't bring Liara. She becomes some kind of fucking avatar of destruction after you put enough points into the right powers.
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« Reply #253 on: November 07, 2009, 04:16:58 PM »

I like my characters to actually be interesting, though. Hence my three different characters always being flanked by Tali and Wrex/Garrus. Much as I love Mass Effect, the majority of Sheperd's squadmates are so terribly boring. (Aside from Ashley, who is so terribly detestable.)
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« Reply #254 on: November 07, 2009, 05:16:15 PM »

I was so glad when I got to kill Ashley off.
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« Reply #255 on: November 07, 2009, 05:19:20 PM »

You guys are just handicapping yourself if you don't bring Liara. She becomes some kind of fucking avatar of destruction after you put enough points into the right powers.

True, but a Tali-Wrex-Shepard combo is basically invulnerable due to the grotesque amount of shielding you can get whereas Liara's a pinch flimsy. I guess it depends if you prefer ending the fight ASAP or being able to text someone on your cell phone while feeling completely confident everyone will still be standing when you pick the controller back up.
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« Reply #256 on: November 07, 2009, 05:30:09 PM »

I fucked Ashley's xenophobic brains out.
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« Reply #257 on: November 07, 2009, 05:32:36 PM »

I don't know, I have never really gotten the Ashley hate. She's a hard ass and a xenophobe initially, but it's not terribly surprising considering her family history and it was kind of nice going through her story and helping her through the old vs new conflict for her character.

Wrex, Garret Garrus and Tali were definitely a hell of a lot more fun though.
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« Reply #258 on: November 07, 2009, 05:58:14 PM »

Who is Garret?
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« Reply #259 on: November 07, 2009, 06:00:23 PM »

Obviously Garrus's psychotic robot clone that Wrex had manufactured for his entertainment.

That or a brain fart.

One of the two.
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« Reply #260 on: November 07, 2009, 06:04:19 PM »

I'm betting the first.

Also hey there might be a possibility that Garrus is a spectre.

Calling it.
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« Reply #261 on: November 07, 2009, 06:07:02 PM »

Fuck that, Wrex should be a Spectre.
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« Reply #262 on: November 07, 2009, 06:12:31 PM »

But Wrex isn't a council race.
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« Reply #263 on: November 07, 2009, 06:16:52 PM »

And that's a problem because....?

Wrex's badassery knows no bounds.
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« Reply #264 on: November 07, 2009, 06:25:23 PM »

Tali is still my favorite
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« Reply #265 on: November 08, 2009, 12:28:23 PM »

Legion, the geth ally
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« Reply #266 on: November 08, 2009, 12:30:31 PM »

Yeah Garrus was awesome and came off as the "best friend" archtype.

I always ran with Tali(shotgun), Garrus (assault rifle), and Me(Soldier) with my assault rifle.  Areas were cleared in 10 seconds.

Dude garrus as a spectre and a teamate would be sweet!
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« Reply #267 on: November 08, 2009, 12:31:11 PM »


I shall call him beaker...

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« Reply #268 on: November 12, 2009, 10:23:54 PM »

Casey Hudson has confirmed that the romanceables from ME1 will not be CNPCs in ME2.
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« Reply #269 on: November 12, 2009, 10:37:50 PM »

(but they might still show up)
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« Reply #270 on: November 12, 2009, 11:03:24 PM »

prolly
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« Reply #271 on: November 12, 2009, 11:56:29 PM »

I wonder exactly how they will handle romances this time around, considering that there are holdovers from the last game and new options. Like, will Liara get jealous if I go after Miranda and kill us both in a horrifying storm of biotics? That would actually be kind of hilarious.

Also, it's not really surprising at all that Ashley and Kaidan aren't going to be party members, since for half of the players one of them will be dead. Little bummed about Liara though, she's a fucking monster once she levels up enough.
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« Reply #272 on: November 13, 2009, 12:17:00 AM »

I assume part of that is a new leveling system, which I'm not sure is officially there but I would be surprised if they didn't implement one. Same thing happened in the jump from BG to BG2 - spells and weapon proficiencies changed to such a degree that you basically had to remake your character if you ported it.

Has there been confirmation of any of the ME1 party members returning as CNPCs in ME2? Obviously they'll be making appearances but I want to know if they're actually going to be in the party.
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« Reply #273 on: November 13, 2009, 01:32:18 AM »

pardon my ignorance but does the firs C stand for in CNPC?

as long as garrus and tali are there im happy.  Be cool to see either a couple of new races or perhaps a salarian team mate.  Oh and are we ever going to see female/male characters from the races we've seen (excluding the Asari of course)
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« Reply #274 on: November 13, 2009, 01:36:05 AM »

controllable non player character.
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« Reply #275 on: November 13, 2009, 01:49:19 AM »

Tali has been confirmed as a companion. Maybe Garrus too
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« Reply #276 on: November 13, 2009, 03:26:45 PM »

Bioware has confirmed that every party member from the first game will appear in ME2 in some capacity, provided they survived your playthrough of course. Tali is, as far as I know, the only one who's actually been confirmed as being in the ME2 squad so far.

Gametrailers TV had a Mass Effect 2-centric episode that premiered last night, gave (very brief) reveals of both the Illusive Man character (who, if my internet sources are correct, is voiced by Martin Sheen) and the Salarian party member. It also looks like they're giving classes more unique abilities. They specifically talk about the Vanguard in the GTTV episode, which has a new biotic charge ability which basically looks like a short-range teleport/ramming ability that allows them to get up close and stun one enemy, which you can then shotgun in the face from close range. If you put enough points into the ability, you get a bullet time effect after the charge too. Looks pretty neat, I'm curious to see the spins they put on all the other classes too.

Also, I'm really impressed by how slimmed-down and slick-looking the HUD is this time around. It takes up much less of the screen and complements the new closer camera angle well.
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« Reply #277 on: November 13, 2009, 03:56:35 PM »

would be sweet to geta melee weapon, or batnoets.  sometimes when you get up close and personal it would just be handy.
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« Reply #278 on: November 13, 2009, 06:26:01 PM »

batnoets

What are these?  I also recall hearing that there will be no increased melee capability found in the game.  Just the same if they get to close to you, you hit them instead of shooting them.
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« Reply #279 on: November 13, 2009, 07:19:53 PM »

haha my bad, bayonet. typos!
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« Reply #280 on: November 15, 2009, 12:05:09 AM »

(who, if my internet sources are correct, is voiced by Martin Sheen)

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« Reply #281 on: November 15, 2009, 01:26:38 AM »

Watching the video, I'm pretty damn sure it is Martin Sheen.
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« Reply #282 on: November 15, 2009, 01:30:07 AM »

Mark Meer, who voiced the male version of Commander Shepard, was on the CBC program "The Debaters" today, taking the pro side in a debate over whether or not androids were going to take over and kill everyone.

And he did it in his Shepard voice.

When ME2 hits I'm going to dub his rant against gynoids over top of any Geth killing in the game.
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« Reply #283 on: November 15, 2009, 01:46:02 AM »

(link please to the videos please)
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« Reply #284 on: November 15, 2009, 03:23:19 AM »

For those of you who want to hear President fuckin' Bartlet voice a cigarette-smokin' space underworld boss, look no further.
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« Reply #285 on: November 15, 2009, 04:26:12 AM »

(link please to the videos please)

RADIO MOTHERFUCKER
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« Reply #286 on: November 15, 2009, 04:34:58 AM »

Old man
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« Reply #287 on: November 19, 2009, 02:30:28 AM »

Salarian Squadmaaaaaate(maybe)

Fancy new Vanguard powers
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« Reply #288 on: November 19, 2009, 08:41:07 AM »

Nice to see the interrupting mechanic in action. I like it.

Biotic Tackle? Nice! And those are new creatures too, by the look of it. I'm not too thrilled by the look of the enemy health bar, though. I liked it better the way it was in ME1.
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« Reply #289 on: November 19, 2009, 12:01:38 PM »

If he isnt a new squad mate, he should be.  He seems to have more personality than most you run into.
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« Reply #290 on: November 19, 2009, 12:29:53 PM »

Unless he's a super-efficient millitary machine who only looks like someone on the verge of a nervous breakdown, I'm not confident he'd make a good fighter. Or maybe it's just a Salarian character trait we haven't gotten to know, due to the small number of Salarians we've gotten to know.
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« Reply #291 on: November 19, 2009, 12:31:49 PM »

I think the way Salarians are described is as extremely impatient, extremely intelligent creatures.  He's talking very fast because their lifespan is much shorter than ours, and therefore they live much quicker.  I think he's going to be the full tech option (whichever that was).
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« Reply #292 on: November 19, 2009, 01:59:22 PM »

Engineer. Tali was the option in ME1, but she's coming back, so who knows.
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« Reply #293 on: November 19, 2009, 02:39:26 PM »

The salarian scientist is a party member from my understanding. So the roster as revealed so far is: Tali, Jacob, Miranda, Thane, Grunt, Subject Zero, Mordin, and Legion. That means there are two reveals left, maybe only one if Garrus is a party member but they weren't totally clear on that.
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« Reply #294 on: November 20, 2009, 08:32:44 PM »


Finalized box art. I think they realized no one cares about grunt.
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« Reply #295 on: November 20, 2009, 08:58:16 PM »

Old > New
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« Reply #296 on: November 20, 2009, 09:02:41 PM »

no no, CE > All

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« Reply #297 on: November 20, 2009, 09:17:50 PM »

Okay, but what I'm wondering is, why do they have to have the incredibly generic and unexciting box art for the regular edition on one hand, and the intristically detailed and good looking box art that says nothing whatsoever about the game for the collector's edition on the other? Why can't they do art that looks both appealing on the shelves and captures the feel of the game? Might even look pretty, too. How hard can it be? [/Clarkson]
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« Reply #298 on: November 20, 2009, 09:27:13 PM »

I actually think the CE boxart is some of the best boxart I've seen for a game period. It actually manages to capture what seems like the feel they are going for in an incredibly understated manner.

The regular game's boxart is just ass.
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« Reply #299 on: November 20, 2009, 09:55:27 PM »

Okay, but what I'm wondering is, why do they have to have the incredibly generic and unexciting box art for the regular edition on one hand, and the intristically detailed and good looking box art that says nothing whatsoever about the game for the collector's edition on the other? Why can't they do art that looks both appealing on the shelves and captures the feel of the game? Might even look pretty, too. How hard can it be? [/Clarkson]

Cause they want you to buy it.  Besides, we already know everything the box art is trying to tell us.
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