I'm really looking forward to ATI & Nvidia waking up to themselves and putting whatever the hell ATI did in the X360's graphics dept onto pc cards. As I understand it they put some memory/cache directly onto the die of the GPU, so operations where you have to move lots and lots of small amounts of data (like antialiasing) don't tax the system as much as usual. Does someone know if that is correct or not?
In any case, however they've done it I love the shininess of all these new games coming out. The FSAA I'm seeing in these games already places them above what I'm used to seeing on other consoles. I'm guessing that if someone wanted to make a game like this on the previous gen systems it'd either be jagged as hell from all the mache pieces, or they'd have to have compromised and made the pinatas solid polygons, which would not have had the same effect.