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Nintendo....Wii?

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Ozymandias:
At least one site believes Wii is a hoax, with good reason

I had this thought the day it came out:

Take Wii.

Turn it upside down: M!!

You have the next Mario game.

Chesire Cat:

--- Quote from: JodyAnthony ---i love the name, personally

I'm gonna get me a wii on day one.

at least when people refer to the controller, "Wiimote" sounds much better than "revmote"

YES I AM A NINTENDO NERD HOW DID YOU KNOW
--- End quote ---


Ok I didnt get past this post, so I dont really care if this topic has derailed into whiney little camps.  But meh wii is a dumb name, but I can live with it.

But when I get a wii, the first thing I am going to do is set the controller down  on one side of the room, walk to the other, sit down, and ask whoever is sitting between me and the controller to pass the wiimote.  I will be stuttering my steps and biting back the giggles while I am walking across the room, and be downright cackling when I get to say wiimote.

I just cant wait.

Switchblade:

--- Quote from: Ozymandias ---Developers were pretty disappointed with the PS2's weird architecture. I terms of what you can do with the PS2, the graphics SHOULD out class the XBox and Gamecube. In terms of what developers were actually willing to do with it, they clearly don't. The only games that reach that kind of quality are SCEA games (God of War, Shadow of the Colossus). No one else wanted to put the time and effort into even trying.
--- End quote ---


Have you seen the screenshots for "Black" at all?

http://uk.media.ps2.ign.com/media/668/668817/img_3381044.html
http://uk.media.ps2.ign.com/media/668/668817/img_3356546.html
http://uk.media.ps2.ign.com/media/668/668817/img_3381048.html
http://uk.media.ps2.ign.com/media/668/668817/img_3356542.html
http://uk.media.ps2.ign.com/media/668/668817/img_3356534.html

As you say, The PS2 is a tecnically fantastic system. Sony does have a history of creating awkward architecture that takes a lot of getting used to. The results, however, when the system is used properly, are nothing short of VERY impressive.

It strikes me as being a shame that the PS2 is really only starting to see optimal use in the last few months before its successor comes out.

This is why I have great hopes for the PS3. Awkward though it may prove to be to develop for, I'm 90% certain that on the day that somebody does create a game that makes use of its abilities, it will be mind-blowing.

All of this really goes to show that games developers are lasy office slaves like anybody else. The reason these systems attract criticism is that they're difficult to create games for, not because they're bad. in fact, the PS2 was far and away the best of the systems on the market, in my opinion, and it was only the unwillingness of developers to properly tackle it that kept it locked in the mob. It's probably a sad fact that the PS3 is going to be similar - technically superior, but dragged down by being intractible for the developers to work with.

Sony's big mistake, then, is that they're far too focused on producing a mechanical beast without making it easy for the people who have to actually work with it to use.


--- Quote ---You'd be right. This is exactly why the PS3 is hard, though. Unlike most CPUs, the 8 elements of the CELL require explicit management by the programmer*. Kinda like having 7 mini-GPUs** in addition to the main GPU and the CPU. Personally I'm looking forward to seeing what kind of autoparallelizing compiler advances come out of research done for the PS3.
--- End quote ---


I see your point. They're replacing shuffling to subsystems with shuffling to multiple processors. Like you say, hopefully time and research will turn up ways to streamline the process.

Ozymandias:

--- Quote from: Switchblade ---
This is why I have great hopes for the PS3. Awkward though it may prove to be to develop for, I'm 90% certain that on the day that somebody does create a game that makes use of its abilities, it will be mind-blowing.

All of this really goes to show that games developers are lasy office slaves like anybody else. The reason these systems attract criticism is that they're difficult to create games for, not because they're bad. in fact, the PS2 was far and away the best of the systems on the market, in my opinion, and it was only the unwillingness of developers to properly tackle it that kept it locked in the mob. It's probably a sad fact that the PS3 is going to be similar - technically superior, but dragged down by being intractible for the developers to work with.

Sony's big mistake, then, is that they're far too focused on producing a mechanical beast without making it easy for the people who have to actually work with it to use.
--- End quote ---


My point exactly. Yes, it can produce some very impressive visuals. Unfortunately, it produced them 3 years behind the XBox (Splinter Cell) and a year behind the GameCube (RE4), the most technically inferior machine of the bunch. Whoopdy-doo.

You can blame the developers all you want for being lazy, but they're doing the same thing anyone else would've done. If the PS3's sales numbers don't match and exceed the 360 and Rev's very quickly, you can expect it to start floundering fast, similar to the N64 once developers realized it wasn't going to be as flexible to use as the PS1.

Switchblade:
I don't think it's a case of being inflexible as being intractible. There's probably an ungodly amount of power in the PS3, just that the difficulty involved in unlocking it will probably drive the big companies away as they realise that developing a game for it will take longer and involve more expense.

Which is a crying shame, and a bit of a problem, because if it were easier to code for, Sony would wipe the floor with all the other companies by putting out a system with games leagues in advance of the competition. Here's hoping they realise that and streamline the development process prior to release. (wonder what odds I'd get on that?).

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