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John Really Likes to Play WoW...
Storm Rider:
Est gets an interwub high five.
Alegis:
Hey, I ain't that fat !
Ah man, hilarious page.
Played it for a damn long time (14months retail + several beta). Quite felt like it 'dang missed raid', life is a lot more chill right now..
"LINNENS?"
Garcin:
--- Quote from: est ---The MMORPG genre may have its fair share of problems, addiction included, but at the core it is still just another game.
--- End quote ---
With over 6 million players worldwide, there are bound to be players both reinforcing and debunking the "nerd in mother's basement" stereotype. MMORPGs are just another form of escapism, and like any other method of escapism, be it video games, online forums for webcomics, blowing rails off hookers' asses, or watching HBO, they're personally destructive when done in excess.
That being said, MMORPGs get special attention because, unlike with most other video games, the company billing monthly profits in direct proportion to their ability to give their players the sense that they are engaged long enough for the next update or expansion to come out. Whereas with Starcraft, Blizzard took home the same amount for the casual and obsessed gamers, the fact that the vast majority of the new content coming out in WoW skews to the habitual raiders leaves little doubt who makes Blizzard money.
Consider that WoW was released in November, 2004. Assuming that the average player raiding Naxxramas once 1.11 is released has played on average 15 hours a week since release (which I think is conservative), that means that the average gamer enjoying new content has devoted about 1200 hours to the game. Or about 2/3 what the average person spends at work in a year. Does that sound moderate?
rive gauche:
I am totally e-baying my account now.
Switchblade:
--- Quote from: tommydski ---i don't know what WoW is i'm afraid.
--- End quote ---
http://www.worldofwarcraft.com/
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