Fun Stuff > MAKE
Things No One Can Draw Well
Mogman:
I can't draw in general, but the thing I see most people muck up is noses...
But then noses look weird and out of place/proportion on a lot of people's faces back in the real world, so no big surprize there...
As for the whole modelling thing, eh, i'd go for it if i got paid, but i've got stretchmarks something shocking and am somewhat a man of largesse...
(Oh, and also, i'm in Aus, so i dunno what the rules/laws ect are on modelling in general, let alone nuding up)
But really, for you guys complaining about a model moving, well, Duh! they're supposed to, thats the entire point of it, to see natural poses and movement, if you want something that dont move, ask the model to make such and such a pose, then take a few photo's
cTony:
I recently developed some nice tricks for drawing noses (haven't drawn for years and suddenly decided to get back into it - The growth and obseration over teenage years means that despite lacking practice i'm still better than ever :D).
Hands... Easy if you have bony but not too spherical knuckles, longish but not unattractively long fingers and angular.. under thumby bits like me.. Good reference... eheh.
I start off with the wrist - Its really easy to miss the wrist and its structures, yet it can be a root location and really important in getting everything right. So, the wrist, considering the urna and radius (i think thats what those two bones are called), then simultaneously construct a curving plate with four proportioned spokes with balls on the end-> Taking it from there, i wonder about the 'whole shape' before the individual shapes of the fingers, and get a place ready for every bit of the hand before settling and properly defining any other part of it.
When it comes to faces, if i start with the nose the face is likely to be horribly messed up. First head shape and brow, chin, nose boundaries very lightly defined, but then, not nose (not for me), the eyes first (until they look right).
Nosve:
I can draw hands well, if I'm paying attention. The problem is that all of my characters' hands look like my own.
donovangelonardo:
I find that by drawing the knuckle of the index finger and then the index itself first, the rest of the hand follows pretty easily. The index finger controls the direction and shape of the hand more than the other fingers, plus I tend to draw that finger in the front, with the others curved behind it. Imagine drawing a mitten with a separate index finger, and that's how my hands usually start. Palm-up views are much harder though, and thumbs are hell to draw
mrtuesday42:
to the comment about no art training...thats me...no training what so ever...i have one book on drawing anatomy and thats the extent of my skills but my have they improved since i started...i can draw pretty much anything BUT people...god my people are always soo flat...its scary but ive gotten better with practice...so yeah...no training just practice and time...good luck
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version