Fun Stuff > CLIKC

QC, THE VIDEOGAME!

<< < (2/3) > >>

qtownstegy:
By satisfying your customers, do they mean insulting them till they cry?

That would have to be an option for it to even be playable.

The Cosmic Fool:
QC would probably be an RPG more than anything. That's why I implore all of you to go get RPG Maker and start making QC games.

superwill:

--- Quote from: The Cosmic Fool on 02 Oct 2006, 04:41 ---QC would probably be an RPG more than anything. That's why I implore all of you to go get RPG Maker and start making QC games.

--- End quote ---

If I had free time I would so download it and try to do it.

Wow, I'm so behind on this topic it's not even funny.

Gutter Monkey:
The way I see it, you'd choose a character and then play through a series of mini-games, ala Pirates!.

For instance, if you are Pintsize you have to make sure everybody around you is continuously weirded out. You can do this by telling bawdy jokes in C++, stealing underwear, filming people as they sleep, and so on.

If you play as Raven you must navigate the medicine cabinet you share with your roomate, searching for the proper cosmetic products to apply to your lips/face/hair.

If you play as Dora, you have to keep everyone uncertain of your sexual orientation by making moves on everyone in sight.

If you play as Hannelore, you must exterminate the germs in your apartment with your vacuum, some Lysol spray, and lots of moist towelettes.

If you play as Faye, you have to insure a high number of tips at Coffee of Doom by giving customers the worst possible service. You can switch their drink orders, insult them, delay service, and generally mess with their heads.

And of course if you're Martian, you play a dating sim.

notselfcreated:
Totally a tag-team fighting game ala Marvel vs Capcom. Think of the special moves! Vespavenger + Vespabot; Faye's face-scarring ridicule; samurai Pint-Size and the Roomba; the Dora + Marten pants-switch! (how that damages the opponent is anyone's guess).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version