Fun Stuff > CLIKC
Apple does something they should have done 10 years ago
est:
I am really really really starting to hate/get sick of Apple, Dan :(
Mnementh:
--- Quote from: Ocarina654 ---
But yeah, exciting, but I really don't see how Apple could have done this 10 years ago...
--- End quote ---
Oh, what I mean is that Apple used to solder in the chip, so you couldn't take one out and pop a faster one in. This is the first system by them that I'm aware of that uses any sort of socket that you can swap shit with.
Est, why?
est:
I think they have an attitude problem. Actually, I'm not sure why I'm talking about this in here, I might either start another thread or just talk to you about it in irc or something.
Catfish_Man:
--- Quote from: Melodic ---8 cores? Great! Now I can afford to run 350 applications without strain on my computer!
Isn't it a bit much? Developers have barely gotten around to optimizing programs for dual-core and increased-cache systems, let alone quad-cores. At least wait for other computer technology to catch up, to the point that 4, or even 8, CPU cores will actually be practical.
--- End quote ---
Increased cache doesn't require special optimizations. As for multicore... it makes my compiles faster, and it makes my renders faster. The rest is for someone else to worry about :D
nihilist:
You only need to worry about cache if you are doing something seriously low-level, at the OS/kernel level.
As to multi-core... Once your shit is threaded, it is done. Doesn't matter how many cores you have, as long as you have many threads, they can run on many cores.
Which is why game design needs to change.
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