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iconic moments in gaming
FireStarter:
I have a couple ironic moments in games, most of mine are from CS: S online play (scrims are the greatest)
the number one most ironic thing I've ever seen, de_cpl_mill my team is t we have one guy left when the bomb is planted, he runs and hides and waits for the last two ct's, one sits on ramp while the other defuses, teammate runs out shoots at the guy defusing and the guy on the ramp shoots at him, and kills his teammate w/ a hs AND my last teammember, but he can't get to the bomb intime to defuse.
the number two is my 5v1 clutch on mill again...bomb site b, I was 0 and 4 going in to this all four of my teammates die, I kill one ct grab bomb at the other bombsite and camp in the noob corner looking at the ladder up to B kill the first two up the ladder, hear ther other two behind me spray/miss reload own one defusing and empty the rest of the clip at his budddy (like the scene from Saving Private Ryan, both our guns empty at the same time) break out pistol...he has a usp, Me a deagle I win....yeah that was nice....I died with the bomb but a 5v1 ace clutch when you were killess for the previous 4 rounds is just AWSOME.
ScrambledGregs:
I think one of the most iconic moments in gaming, specifically in RPGs, is the first time you run into one of those "you can't possibly win this, and for the plot to continue you are supposed to lose!!" boss battles. My first one was in Chrono Trigger. I think you know what I mean.
Bradwick:
I have to second the time in the original Resident Evil when you're walking along the hallway and the dogs jump through the windows. I freak out every single time that happens, knowing it's coming doesn't really help much at all.
I think an iconic moment for me was when I first realized that Atari games have no real ending. I think I was playing Yars' Revenge and I beat the "boss" only for the game to start over at a slightly harder difficulty level. I wanted resolution and there was none to be had.
Also, I came to loathe the phrase, "Thank you Mario! But our princess is in another castle!" I didn't really know how many levels were in the first Super Mario Brothers and that got REALLY annoying. Also, the very last level where you have to figure out the specific pattern of going up, down, middle, whatever it was to get through the level, so frustrating.
When Link grows up in Ocarina of Time was pretty great too. It just felt like there was a lot of symbolism there, maybe that's just me though.
Finally I'd have to add the first time in one of the Fallout games you get a critical and blow away half of your opponents body. The sounds and animation are just so good, you really look forward to getting those types of kills.
ackblom12:
--- Quote from: ScrambledGregs on 07 Dec 2006, 21:42 ---I think one of the most iconic moments in gaming, specifically in RPGs, is the first time you run into one of those "you can't possibly win this, and for the plot to continue you are supposed to lose!!" boss battles. My first one was in Chrono Trigger. I think you know what I mean.
--- End quote ---
Actually, thats not necessarily true for Chrono Trigger. All of those battles COULD be won in the + game, and they tended to be how you got alternate endings in the game. In the initial game though, unless your a grinding whore, yes you get your ass handed to you. I have to say though that i have yet to see a game handle those as well as Chrono did.
Another moment of note would have to be the entire premise of Contact for DS. I can't help but find it hilarious that the character your playing has no clue that he's being "helped" and the professor is quite happy not telling him that. :evil:
FireStarter:
The whole boss thing reminded me of an Ironic moment I had when playing FF8. At the end of the second disc the attempted assasination of the queen...I had found an abusable leveling place on the main continent....500 xp a kill high level spells like demi and earthquake, and an easy win....I beefed up so much I one hit the queen...and then watched my main char get owned...I was pissed.
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