Fun Stuff > CLIKC
Final Fantasy XII
ScrambledGregs:
I'm too lazy to go look it up, but I was browsing through the FFXII guide at Best Buy a few days ago, and Quickenings jumped out to me. They didn't explain it very well, but it sounded to me like this game's version of limit breaks or special attack skills that require you to charge a bar up somehow...?? That sounds pretty rocking to me. I think one of the few decent things to come out of FFVII were the idea of limit breaks or whatever they call it in such and such game.
notselfcreated:
Actually, though limit breaks were far more visible in FFVII, the credit for the basic concept really goes to FFVI. Each character has a unique critical attack that has a 1/16 (or is it 1/8?) chance of executing when you select "Fight" in critical condition. Incidentally, I have never even seen one myself (FFVI's greatest sin was lack of difficulty, hence rarely are chars ever critical).
Now, I immensely enjoyed the storylines from Vagrant Story and FFT, which were similarly political, adult, and convoluted, but in both of those cases it seemed like there was much more story than in FFXII. Although the plot is far from perfunctory, I would go as far as to call it skeletal. Like so many other things in life, FFXII's plot NEEDS MORE FLESH!
mts:
i have noticed i die a lot more than with previos ff games
when can you change your gambits? i reckon its with 3 players in your party, but figured i would ask
Rocinante:
--- Quote from: mts on 11 Dec 2006, 13:34 ---i have noticed i die a lot more than with previos ff games
when can you change your gambits? i reckon its with 3 players in your party, but figured i would ask
--- End quote ---
After you progress a little ways into the game, there should be a short tutorial on setting up gambits. If memory serves, this happens shortly after Balthier and Fran join the party. If this isn't what you were asking about, sorry!
Tengokujin:
I am a sad, pathetic person.
But I will be a sad, pathetic person who's going to fight Ultima, later today (I hope).
And Zodiark was a pain in the arse.
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