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360 On My Monitor

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Melodic:
Thanks for the heads up, Jenno. Seems that, since 1280x1024 is a 5:4 ratio, the Xbox would try to project a widescreen image onto a square surface. Probably why the stretching occurs. Game developers can choose to release patches to fix this with their specific games, or we can bump the resolution down/up. Thanks for the help on cables, too. Now if only they weren't $40.

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