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Newer RPGs
BillAdama:
RPGs lately have pretty much turned into interactive movies. With a focus on impressive graphics and whatever plot they've written, which is usually very mainstream anime style. (Or in the case of western RPGs, you've either got basic D&D-like modules or scifi war genre stuff.)
The combat itself has taken a back seat. The combat tends to be mostly about throwing cool looking spells at the enemy and doing damage, and healing up when you get low. Maybe you occasionally cast a protective spell that lasts way too short to really be that useful. And the difficulty of the enemies scales up at the same rate that you level up, so the fights are pretty much all the same difficulty the entire game.
Especially Final Fantasy, Xenosaga, and Kingdom Hearts seem to take this approach.
Sometimes I feel alone in this feeling about newer RPGs. Does anybody else wish RPGs would focus more on combat and strategy like the Shin Megami Tensei, Valkryie Profile, and Disgaea games do? Or would you all rather RPGs be mostly interactive movies with anime styled plots and occasionally unstrategic combat?
JJMitchell:
I like both types of RPGs that you mention although the games like Disgaea are really more strategy than RPG. They are all about number crunching where generally you can number crunch in an RPG but don't need to.
TheFuriousWombat:
Does anyone else wish most console RPGs were actually RPGs? As in: games that allowed ROLE PLAYING and didn't pre-assign a character with fixed attributes and very limited customizability and then plunk the player down in a world that is not only static but also features almost entierly predetermined, scripted, linear plotlines and quests. like, you know, an RPG that really lets you role play.
Storm Rider:
Your question seems sort of loaded to me. I think you might just be jaded.
Personally, I am very tired of the turn-based thing. I want an RPG to either have a strategic element, like Disgaea, or action-based gameplay like Rogue Galaxy or Shadow Hearts. Just something that mixes it up a bit, I'm tired of hitting the 'Fight' command over and over again. I actually enjoyed Final Fantasy XII quite a bit for the changes it made to the standard formula. I think it struck a very nice balance between plot and action.
I also like character customization, but to an extent it's sometimes taken too far. I'm going to use Final Fantasy XII as an example again, I wasn't a huge fan of the license board. It was a neat concept in general, but the basic fact that you could make any character exactly like any other sort of destroyed the point of choosing your party for me. You're telling me that a trained warrior like Basch has no more innate specialty with weaponry than Penelo? Basically, I think more games should offer you characters that are distinctly different so that they're not interchangeable, but customizable enough so that you have the freedom to make what you want out of them.
I Am Not Amused:
See, I'm of the almost exact opposite viewpoint.
While I appreciate games that consider tactics, etc. and games that are - yes - actually more like roleplaying, I am a HUGE fan of a good story. I'll play a game with a great story, even if it has substandard gameplay, because I enjoy the story element of games so much. Whereas a Nippon Ichi game like Makai Kingdom, I became almost instantly bored with because it didn't put its great gameplay elements to the use of a story of any kind of competence.
To summarize, I can see the point you are making, but wish that the elements you enjoy could be added to or used in conjunction with the story elements I enjoy. This just seems to be kind of a foreign idea, I suppose.
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