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Games with terrible endings

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Lyrics:
Links Awakening.
8 dungeons down, check.
Giant egg, check.
Fight final boss, check.
wake up in the middle of the ocean not knowing if it was a dream or not, ARGHHH!

dennis:
Rainbow 6: Vegas. It was one of those endings where you go, "What. That's it?!"

Mellow D:
Halo 2's ending was horrible... the race at the end of halo 1 was an awesome little twist, but a boss in that particular shooter series ruined it...

Morrowind was also bad, i just expected more in the way of a challenge defeating a GOD. it was actually really easy. then they did it twice more for the game of the year edition.

Punisher had a fairly poor ending too, it left the kingpin alive!

Hunter the reckoning 2 was horrible as well, though that was just a pretty bad game all the way through... it was like a cheesy resident evil but without a storyline or horror content.

wraithzero:
The Legacy of Kain games have some pretty annoying endings, at least the ones I've played.
Soul Reaver just ended with an abrupt To Be Continued, which was especially bad since it had just shown you visions of a future that you were all hyped up to play through.
Soul Reaver 2 was better, at least this To Be Continued felt like they'd planned for it.
Defiance just left me wanting a sequel, which is really frustrating, since they don't seem to be planning one.

Narghile:
I will have to jump on the KOTOR2 bandwagon.

To be fair: A helluva lot of content was cut from the final game because Lucasarts insisted Obsidian release the game *WAY* before they felt they had finished it and a longtime before it was even ready for release. (Hence the higher than usual amount of bugs)

Also, most of this cut content was the tying up of all the little plots, sub-plots and character quests which you had been anticipating throughout the game, basically leaving you completely unfulfilled.

The good ending is worse though..."45 hours of my life...45 hours...for a flash of light out of the arse of my ship and some credits..."

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