Fun Stuff > CLIKC
Games with terrible endings
teh pwn queen:
The ending for Resistance: Fall of Man was a real let down. With the way the last level played out, you think you're going to do a 'get the hell out of dodge' sequence to wrap up the game. But no, it just ends with some dudes fleeing the crumbling building to get on the plane with the narrator after the reactor core is destroyed... but does Nathan Hale, the main character, make it? NO! They're not even sure is the protagonist made it out alive.
Which totally ruins the whole idea, here's a guy who had a rare resistance to the Chimera virus, doesn't turn into a baddy, can do all sorts of things, but can't make it out alive? Kind of an inconsistancy of characteristics (Note: This is with the assumption that he is indeed dead, which I think he is).
And the final boss wasn't even a bad guy, it was just that frickin' reactor thing mentioned before... didn't even have a bad ass chimera mutant thing for me to beat up on.
So, like most games, the gameplay was great, but the ending lacked the resolution the game needed.
SilentJ:
--- Quote from: OcculusExInferni on 13 May 2008, 23:57 ---I thought the ending exposition to Starcraft: Broodwars was weaker than it needed to be. Granted, its a cliff hanger. I get that. But seriously, green text saying "Kerrigan stood uneasily staring out at the edge of the galaxy" is up there with "Hey! Listen!". At least an FMV of a shadowy new type of ship or some such would have ended it so much better. Not that it matters with II coming out, but still.
--- End quote ---
I thought the ending was that cutscene in a Terran bunker where that one guy is typing a letter to his family, says goodbye, and then the screen goes black right before he shoots himself?
Or is that the end to the Terran campaign, or something.
Thaes:
Actually, he was in a battlecruiser, I think. But yes, the Kerrigan-part is followed by DuGalle shooting himself, after which that green text appears (BTW, I think the worst/most hilarious part of that ending was the part of the green text that said something along these lines: "Raynor and Zeratul went to search for Duran and were never heard of again" or something like that).
SilentJ:
No, I definitely remember him being in a bunker, since zerglings and hydralisks were attacking. Not really much those things could do against a battlecruiser.
The ending to Ratchet and Clank: Going Commando was so much worse than what it could have been. There's some intergalactic threat that gets averted because they figure out what's wrong with this one gadget the good guys invented: "the batteries are in backwards!"
It was chuckle-worthy at most, but after how sorta funny the game was I figured the ending would either be pretty hilarious, or striking that, gratifying of the fact that you just beat the game.
Ikrik:
I JUST beat God of War: Chains of Olympus and I have to say the ending was really......really weird. You see exactly why Kratos hates the gods and yet I sat there scratching my head and going "ok......years of pain and anguish for the promise of erasing your past or........happiness. Is it REALLY that freaking hard to choose Kratos?" The game direction itself was pretty fantastic but I'm still kind of frightened by how Kratos never gets fazed by anything....ever.
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