Fun Stuff > CLIKC
Games with terrible endings
ackblom12:
--- Quote from: The extra letter on 07 Mar 2007, 23:04 ---
--- Quote from: ackblom12 on 07 Mar 2007, 12:39 ---
--- Quote from: The extra letter on 06 Mar 2007, 02:23 ---I got the Anarch Lacroix blowing himself up when he opens the sarcophagus and Jack in a deckchair ending.
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Ah, that one's good, but the Loner ending just has a little extra panache to it. Any ending that makes me say "Kick ass!" and then afterwards make me smile uncontrollably and giggle like a little schoolgirl is a good ending in my book.
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When I play through it again I must try to get that ending.
One thing that annoyed me was after the battle with the sherriff, I was kinda expecting some kind of all-out battle of some description with Lacroix. I mean, you fight your way into the tower, kill the sherriff and then Lacroix just squibs out? I know he's supposed to be weak apart from his power plays, but come on...
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Hmm, well if that bugged you a lot I'm not sure it'll change much really. I just simply thought of Lacroix as the evil Mastermind character that he is. Absolute pansy by himself with a hell of a bodyguard.
Besides, it was very satisfying seeing you character stab him with a pair of scissors. :)
TheFuriousWombat:
The final levels of the otherwise kickass brilliance that was God of War were horrifyingly bad. The entier Hades sequence in which you must guide Kratos over those damn bridges of rotating bladed bone and then up those spinning blade covered pillars was excrutiatingly annoying and horribly put together, even if it was a cool idea. I literally spent hours trying to beat that damn sequence. To top it off, the final boss was terrible as well. It was again a cool idea and it could have been a lot of fun. It just....wasn't. That made me sad. Here's hoping the sequal (out this week!!) will have a better ending.
MusicScribbles:
Speaking of games with horrible endings, how about games with awesome stories that had endings that worked? Anyone play Eternal Darkness: Sanity's Requiem? That game was awesome, but I probably like it more because it's directly inspired by the works of H.P. Lovecraft.
Dimmukane:
--- Quote from: TheFuriousWombat on 11 Mar 2007, 13:44 ---The final levels of the otherwise kickass brilliance that was God of War were horrifyingly bad. The entier Hades sequence in which you must guide Kratos over those damn bridges of rotating bladed bone and then up those spinning blade covered pillars was excrutiatingly annoying and horribly put together, even if it was a cool idea. I literally spent hours trying to beat that damn sequence. To top it off, the final boss was terrible as well. It was again a cool idea and it could have been a lot of fun. It just....wasn't. That made me sad. Here's hoping the sequal (out this week!!) will have a better ending.
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The developers actually admitted that they wish they had an extra few weeks to fix that. They had playtested everything to a T write up until the Hades level, so everything that followed (difficulty-wise, at least) was much harder than they wanted it to be. Hopefully that won't be an issue in the sequel, which I'm gonna go pick up wednesday.
dps:
The ending of the Main Quest in Oblivion was really weak. You don't even fight the final battle--it's just a cut-scene of Martin turning into a dragon and defeating Mahrunes Dagon--and escorting Martin to the temple is ridiculously easy (you just run into the temple, and he'll automatically come thru the door with you), and your reward for helping to defeat the invasion is a suit of armor that's nowhere near as good as what you probably already have. Plus the ending doesn't make a lick of sense in the context of what you've been trying to do all through the game.
I play mostly stragegy games and wargames, and many of those don't have much more than a "Congratulations, you have won" message or a victory point total at the end.
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