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Lesser known RPGs

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Cartilage Head:
 Dang I can't believe I forgot Jade Cocoon! Fucking great game right there. The sequel was lackluster, but I have rarely enjoyed a videogame as much as I did the original Jade Cocoon.

Johnny Evilguy:
I have the original version of Suikoden II with case, I think I bought it off a kid for 10 dollars... I was planning on selling it on Ebay and then forgot about it.


The first RPG game I played on PS1 was Wild Arms... I still think the directors of the Matrix stole the bullet time effect from that game... (Character Jack has a move where he hits them with a sword and the entire camera rotates while in is in mid air)

Play the original because its funny seeing lego characters defeat gigantic dragons.

The original game's remake version for the PS2 is called Alter code

I knew someone would upload this eventually!!  :-o

Favorite fight of the game... Any villian with their own theme music is badass...

BTW: the spells have funny names because you can rename them... sometimes its better than the original
It is also very hilarious to change their names in reverse... (for example: I called my Haste spell "Slow") just so you can see your friends mess up in battle...

http://www.youtube.com/watch?v=1IMdELvoqN0&mode=related&search=

The soundtrack is highly recommended...=)

Dimmukane:

--- Quote from: Johnny Evilguy on 30 Mar 2007, 09:05 ---I have the original version of Suikoden II with case, I think I bought it off a kid for 10 dollars... I was planning on selling it on Ebay and then forgot about it.


The first RPG game I played on PS1 was Wild Arms... I still think the directors of the Matrix stole the bullet time effect from that game... (Character Jack has a move where he hits them with a sword and the entire camera rotates while in is in mid air)

Play the original because its funny seeing lego characters defeat gigantic dragons.

The original game's remake version for the PS2 is called Alter code

I knew someone would upload this eventually!!  :-o

Favorite fight of the game... Any villian with their own theme music is badass...

BTW: the spells have funny names because you can rename them... sometimes its better than the original
It is also very hilarious to change their names in reverse... (for example: I called my Haste spell "Slow") just so you can see your friends mess up in battle...

http://www.youtube.com/watch?v=1IMdELvoqN0&mode=related&search=

The soundtrack is highly recommended...=)



--- End quote ---

Yeah, I was gonna mention this one sooner or later.  I've played bits and pieces, before I gave it to a friend for a birthday present.  He had recently bought one, and the disc was too scratched for him to continue past the first area. 

Merkava:

--- Quote from: camelpimp on 22 Mar 2007, 19:36 ---There's a lot of hubbub about the Final Fantasy series, and it does make sense, as Japanese RPGs are dying somewhat and the FF series is really the few left worth caring about. But what about some of the lesser known RPGs? I contend that the first two Lunar games totally pwn the (admittly good) FF games of the time. It's a shame that the series never really went anywhere.

So what lesser known RPGs should be recognize?

--- End quote ---

Japanese RPG's aren't dying out at all, but whatever.

Shadow Hearts is an incredible series. They're the only other recent series I can remember that appropriately balances comedy and drama and does it artfully and with passion. From the New World may be the "lightest" of the three games, but it's still darker than most other RPG's, and has been one of the few RPG's in recent years to provide me with a totally fulfilling experience (another example would be Dragon Quest VIII). All three games are exceptional, the only problem with the first two being a lack of difficulty. FTNW's gameplay is the best of the series and actually forces you to use all of the options available to you.

ScrambledGregs:
I would daresay Japanese RPGs are going through another flowering. I think JRPGs in the 2D style got good in the 16 bit era and perfected in the 32 bit era. Now we have developers finally 'getting' the differences between fundamentally 2D RPGs and 3D ones. I've been playing through Star Ocean 3, and it feels so painfully awkward because they hadn't quite grasped what to do with 3D graphics, let alone how to make a fully 3D game playable. I find myself constantly missing the enemy in battles or having to maneuver Fayt around so I can be standing at the EXACT angle to allow me to open a chest.

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