Fun Stuff > CLIKC
The Games We Hate
Icoop:
--- Quote from: Kid van Pervert on 06 Sep 2007, 18:13 ---But I can see how it could be confusing. A few big tips: One - always, always run a character with "small guns" tagged your first time through. Two - When you get to the Den, on the left side of the map there's a building with a trader inside along with a few junkies and whores. Kill him. You'll get all of his stuff, which you'll need, and there are no cops in the Den, so nobody cares. Three - When you're done with that punk, there's a backroom in the crackhouse to the south with a bald trader in the back wearing a green shirt. Repeat tip two, but turn up the combat movement speed in the options menu, because the junkies will scatter, and they move very slow and very far.
Now you're ready to play.
--- End quote ---
Hehe the fallout series ruled also; my favorite way to Roll Fallout 2 is just to haul ass and quicksave everychance you get all the way to San Fran. Talk to the Brotherhood and run up to Navaro, steal the power armor, and then go back to Klamath to commence gaming.
I usually hate games that I'm not good at including; 2d fighters and beat games. Neither of them are so bad until you start playing multiplayer though, theres nothing quite as infuriating as practicing a game all day long and then promptly getting your ass handed(over, and over, and etc) to you by your best friend.
bryanthelion:
that happened to me in guilty gear
Dimmukane:
Two Worlds. It's an attempt to take a gameworld bigger than Oblivion and some more hardcore aspects of ARPGS and mix them together. They don't even do this right. While enemies don't scale, most of them can be beaten by luring them to a health shrine which heals you whenever you're damaged; and just hacking away, making this even easier than Oblivion. The voice-acting is far more varied than Oblivion's and also far cheesier. When your character (who can only be a human male with a VERY limited set of facial features) kills a chicken and says "Say hello to Death!", you'll probably be on the floor laughing and in tears.
Considering the sheer size of this world, there are relatively few dungeons. Whereas Oblivion had somewhere in the number of 300 or so dungeons, this one has about 60, and then a few outdoor caves and enemy forts. And several hundred campsites of three bandits and a chest. Some of the chests at said camps don't even open. Horses are so poorly done that I at one point was leaning about 20 degrees from the ground, which was already at an incline, on a horse. Enemies frequently die and fall through the geometry, or stay in battle positions like statues of war. Citizens have pretty much the same response to everything in a given village. The map just sucks, quests will often give no hint whatsoever as to where you have to go (the ones where you have to find people and kill them). Entire quest lines can be skipped by doing things in the wrong order (this doesn't mean they were branching quest lines, this means that a quest line was inaccessible after completing a completely unrelated quest line). It is even possible to break the story quest line. People you have to meet for sidequests might just decide that they don't exist. You can go to their house and wait and wait and wait and nothing will happen. Quests can be solved before they're even started.
Like Oblivion and Morrowind, this game relies on cells to load areas, and lets you know when you're loading them. But just as often, there will be an unexplained hang-up of about 5 seconds. Frame rates are inconsistent, it looks awful on standard definition TVs (you can't read the damn words because they're too tiny and serif-ized). Enemy variety is almost non-existent. I made it to level 32 fighting Orcs, Goblins, Wolves, Bears, Boars, and a couple Ogres. And boatloads of shirtless bandits. It's surprisingly easy to get over insurpassable mountains and find yourself in an area the developer clearly had not planned on anybody visiting.
The whole thing is just one big fucking mess. I would bet money on the developers not hiring ANY QA testers whatsoever. Atari 2600 games had fewer bugs than this, it's just ridiculous. It has every one in the book short of deleting the root directory on uninstall.
That being said, there were two good things about the game: the Alchemy/Weapon system, and the variety of locales. The rest of the game was pretty much canned scabs in a broth of diarrhea.
JanusKain:
I hate Resident Evil 4, it is over-hyped. The entire Resident Evil series has stopped being survival horror, and the controls are mediocre at best. And when taken as what is left, an over the shoulder third persion shooter, its a third rate game. The "interactive cut scenes" annoyed me to no end as well, just could not stand them. The story was bland and uninventive, I felt no attachment to any of the characters. Also, the enemies are one of the most bland types of enemies. They just come at you when they see you, or attack you. No real group dynamics are displayed. It makes me sad. :-(
supertankguy:
Tribes 2.
The original Tribes evolved into an extremely fast paced, team-based, FPS with some strategy elements. Tribes 2, by design, removed/limited the speed and turned the focus from speed and aiming ability to pure strategy. Also, the attitude of the devs managed to fracture the community that had built up around the original game and destroy the franchise.
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