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The Games We Hate

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Alex C:
Well, here's the thing about the NMA guys: No matter how much they bitch, they can't really ruin Fallout itself for anyone. It's a single player game, thank god. Tribes, on the other hand, had no real single player content to speak of, so you either managed to get your friends together or else you fended for yourself amongst the ravening mouthbreathers that polluted the community.

supertankguy:

--- Quote from: Kid van Pervert on 12 Sep 2007, 18:37 ---Pissier than NMA? Surely you jest.

--- End quote ---

Here's the wiki article on the largest of the fan sites.  Currently it's the 16th largest video game forum on the net.  But, at the time, it was probably in the top 3 since most of the forums that are now larger either didn't exist or hadn't been around that long.  Lots of extremely vocal, angry people make for some huge drama.

Tycho from Penny Arcade called the 'hardcore' group at Tribalwar.com a "whiners choir" because they were in favor of faster gameplay whereas he wanted more vehicles, bigger bases, etc.  Personally, I was one of the people complaining about the capped speed.  It was what made the game more interesting for me, not being able to drive 51321 types of vehicles or hang out in a huge base.  If I had wanted something like that I would've been playing Battlefield, which was released at roughly the same time.

Joey JoJo:
I'm honestly surprised that no-body has mentioned The Sims and all of the bastard offspring yet. I just don't understand how anyone can garner any sort of enjoyment from that game. Although, if you're in a relationship and your significant other has that game, chances are that they'll make a little loved up couple and a family, and then drown you in the pool or kill you via some other virtual method when you do something wrong or split up with them.

Alex C:
I like the Sims, but then I'm the sort of person that made the Tycoon series into a sleeper hit. I just build houses and try playing around with various interior design schemes rather than ever actually you know, goof around with the Sims themselves. I've had some interesting conversations with people on the subject of the Sims, and it helped me understand why so many people believe gamers to be socially maladjusted in general. There are times where it seems like most gamers are entirely uninterested in sandbox gameplay until they figure out you can trap people and watch them slowly die or gun down hookers in GTA.

Alex C:

--- Quote from: Kid van Pervert on 06 Sep 2007, 18:13 --- I also hate any game that requires grinding to play properly, ie any MMO or JRPG.

--- End quote ---

I don't envy JRPG designers; balancing those games for the mass audience has to be a real pain in the ass. For example, there's the guys like my brother; not big on risk taking and end up grinding because they prefer to treat items as emergency measures. Then there's players like me: people who pretty much never grind and routinely run from about half the fights in any given JRPG while tearing through rare expendable items as if they were a dime a dozen, often beating the game while severely "underleveled" by many people's standards. It sounds great, but anyone who plays that way will someday learn the hard way that they are merely one poorly chosen save point away from backtracking and replaying chunks of the game. And then there's the third guy; willing to grind like my brother but downs expendable items as quickly as I do. Trying to keep the game challenging for all three types of players has to be damn near impossible. Do it badly and you get the guys in group 1 saying the game is too tedious, the guys in group 2 saying the game is too "cheap" or frustrating and the guys in group 3 saying the game is both too tedious AND too easy. Honestly, they're never going to be able to fix this balancing issue until they figure out a way to make JRPGS something other than resource management simulators, and doing that would risk pissing off the entire fanbase.

MMOs, on the other hand, are just plain evil. I mean, honestly now, some form of grinding or another is basically built right into the developer's business model.

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