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Diablo 2: A Relapse
0bsessions:
Your thoughts on the difficulty are entirely subjective. It depends on the player's skill and their class.
I had a summoner/shapeshifter Druid and personally, I found Act II to be the easiest, by far. Diablo himself always gave me the most outright trouble.
Andariel gave me serious trouble my first time through the game. The poison and my early tendency to just charge in were my biggest problems. I'd get poisoned and then mobbed by her minions. If you've got plenty of potions and pick off her minions before getting too close to her, she's easy enough. That's why I always found Diablo to be troublesome, he's without minions and he can still smack you around on his own. A druid excels on bosses with minions and suffers against solo bosses. summons can keep the minions busy while you tank it with shapeshifting and a carrion vine'll keep your health up.
Lines:
I went to a LAN party once with some people and I played Diablo II for about 6 hours straight with them. (It would have been longer, but I had to leave early.) Fun game. Fun, addictive game. I think this was right after it got out, so there were no assholes that I remember playing with, so it was a really fun experience. I think Blizzard should make it an MMO, but like someone said earlier, they're a little obsessed with WoW. (Nothing against it, but really when you mention you play WoW, you get the "Oh, you're special" look, which Diablo II doesn't. I don't like the "Oh, you're special" look.)
ScrambledGregs:
I think the problem with Diablo 2's Acts is that they're all pretty different and the difficult ramps up too fast between them. Act I is so retardedly easy that when you get to Andariel you expect to stomp her easily, but then you ruins your shit. Whenever I play any kind of melee type character I just wear her down my attrition, losing a lot of gold in the process.
But you leave Act I being able to walk through every area if you want to, but as soon as you get into the first quest of Act II you start taking more damage. And in this Act is also where elemental resistances begin to play a big role. I always nearly die fighting those beetle enemies because they spew lightning everywhere when hit. I think this Act is great until you get to the fucking Arcane Sanctuary, which has to be the most annoying area in the game. It feels like miles of paths you have to traverse, and at the same time you're fighting enemies that leech your mana and health. Then you get to the part where you have to use teleport gates to move around, and even though it's not required to finish the quest, I didn't know that at the time.
Act III isn't so much difficult as irritating. I don't like the way the areas are laid out, and the third quest is one of those "go to a bunch of dungeons for one item and then combine them all together" deals that was tedious in Act II except that in that case it was only three items. I realize the whole point of this is to keep you in each Act long enough to level up enough to eventually beat Diablo, but couldn't they just make the quests shorter and the enemies more difficult/give more experience??
Catfish_Man:
I found Andariel easy, Duriel incredibly hard (at first. We took him down in a hell difficulty coop game in about... 15 seconds? I guess the key is meteor and having two people, neither of which I had in normal difficulty), and Act 3 hard. So I suspect that your experience is just that, your experience. Mine was very different.
imapiratearg:
The Arcane Sanctuary's layout was based off of the painting Waterfall by M.C. Escher. They did it specifically to make you get lost and confused, and essentially, piss you off. Act III is defenitely my least favorite, because the whole making Khalim's Will quest was just the assembly of the Staff of the Horadrim quest, rehashed. Not only that, but the enemies were a pain in the arse. Those fucking pygmies. I never noticed it before, that it was a half-assed act. It's the longest though. That's mostly what i didn't like about it.
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