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Something Wicked Is Coming on May 19

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Johnny C:
We're not idiots. We've in fact already established that point.

Starcraft II does look like it'll be a good game. I wasn't ever a big RTS fan but I concede that they're well-made games and whenever I turned on Warcrafts I-III or Starcraft they were fun to play. If Blizzard takes the storytelling abilities which they've developed through Warcrafts III and World Of, applies it to Starcraft II and combines it with the already well-written Starcraft universe we're probably looking at what sequels really should be, i.e. improved graphics, matured storytelling and improved interface. It is kind of silly to shit all over it.

I think the thing which annoys me most is that Starcraft II's existence was the worst-kept secret in games.

Storm Rider:
I am pretty stoked for Starcraft 2, actually. I haven't owned a Blizzard game since Brood War (I just don't have a gaming-quality PC), but I feel that Starcraft had the best-written fiction of any of the Blizzard properties, and I am really excited to see what happens next. Of course, Blizzard has one of the best track records of any developer, so it's safe to say the gameplay will be outstanding. I may not be much of a PC gamer or a RTS player, but I will make exceptions to both for Starcraft 2.

However, I am going to be a heathen and say I am more excited for the upcoming Super Smash Brothers Brawl announcement. In fact, I think I am going to go dig up the thread.

Ozymandias:
There is one thing about this announcement that's disappointing me:

Three races. I'm not saying that the three are inadequate. In a vacuum, I'm perfectly okay with just those three returning. But that's not how the end of Brood Wars set it up. I really hope they're just keeping the plans and existence of the fourth race a secret for now.

TrueNeutral:
Brood War set up diddly squat. Look at the Burning Legion (or the Naga to a certain extent) in WarCraft III; this was a faction that was important to the story and it was not a playable race. The Naga were playable only in missions, not in online play and do not count as "a playable race" (One could make the same argument for the Chaos Orcs).

I think the choice to keep it to just the three classic races was a smart one. Three factions is fine. Besides, these races mesh very well together and already have an established identity, but there is still so much potential. What's the use of introducing new races if the old ones can still be explored further? It took three warcrafts to get more than two races; StarCraft already has three.

There's also the fact that StarCraft is such a widely popular online game. This puts Blizzard in an awkward position because while some people would dig a new race, anything that fucks with the very succesful online play formula would be bad because most people would hate it. Making a 'not playable' race easily solves this problem.


--- Quote from: Johnny C on 19 May 2007, 10:29 ---We're not idiots. We've in fact already established that point.
--- End quote ---

The "you" I referred to are naturally only those who ignored that point. It wasn't even restricted to this thread, really. I was just ranting because I heard too many idiots saying otherwise.

McTaggart:
If they made an mmo that wasn't a daycare for carebears and did it well, I doubt they'd lose much of their wow audience to it.

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