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beat mouse:

--- Quote from: ScrambledGregs on 26 May 2007, 08:43 ---This forum warns you if people sneak in a post before your's, so you can go back and quote if need be.

--- End quote ---

i dont get that, why would you get warned for posting quicker than someone else without any idea they'd be posting?

ScrambledGregs:
I didn't mean Warned like you get in trouble, I mean it says "SOMEBODY POSTED BEFORE YOU CHECK IT OUT" and you have to click 'post' again to make sure you want to post what you were going to before somebody else snuck one in.

mberan42:
Yeah, 'cause it shows the newest post in the Topic Summary once it says "SOMEONE JUST POSTED - TAKE A GANDER".

beat mouse:
ohhhhhhh. that makes a lot of sense then. i thought it was just heavily enforced or something. but yeah, i wouldnt have thought it was that big a deal.

Scytale:

--- Quote from: epifreak on 24 May 2007, 18:35 ---
As for Terran vs. Protoss, I can't dispute the value of the EMP, but I don't think Terrans are always better than Toss. As for Protoss vs. Zerg, speed is an important factor. Barring zerg rush, if the zerg player can continue to pound the protoss player with units, keeping him in a constant state of repair/rebuild, the zergie may still have it. I also disagree with the zerg being more adaptable than the others. The zerg are completely under-equipped for air combat. Sure they've got mutated mutalisks, but by the time they get that, the protoss player can have carriers or corsairs, and the terran player can be fielding a few valkeries, mixed with wraiths and battlecruisers.

--- End quote ---

As a Zerg player I dispute that I rarely get beaten by air, spore colonies and massed Hydralisks (best unit in the game IMO) can take out battle cruiser fleets, if you see a carrier fleet heading towards you, mass build scourages, some care ful micromanagement and youcan take out there ammo faster then they can built it, then just finish them off with Hydras from the ground. Arbiters and recall, especially backed with corsairs are probably the best combo in the game, corsair disable ground defences, mass recall a bunch of zeralots and dragoons or worse reavers and bam bye bye outpost. Of course that takes a fuck load of money. The biggest problem with zerg is the amount of micromanagement, since most of your units are burrowed or inside overlords it gets tricky trying to respond quickly to attacks, Nydus canals are pretty invaluable actually, not many people use them though.

 

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