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Hardcore Vs. Casual Gaming

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just-another-andy:
MMOs are on a whole new level I must admit, but I still think the REAL hardcorers are on 360. the types who play FPSs all day every day for the rush are the real hardcorers, it's a new generation of players

ackblom12:
...Ever heard of Counterstrike? If you wanna talk hardcore, let's talk about a online only FPS that's still going strong after 10 years.

As much as I love my consoles, you won't find a more hardcore gaming scene than the PC and it's fanbase. X-Box Live is doing a good job of of getting online to be an essential part of the console experience, but it's nowhere near the PC in the hardcore realm yet.

Baggy:
When it comes down to it the difference between hardcore and casual gamers is simply that hardcore gamers are more willing to donate lots and lots of time (and usually money) to games.  It would be unfair to say that either console (I consider PC a console, its just another medium for games) is "more hardcore" than the other, because while you find more MMO's on PCs, you find more massively long RPGs on the others. 

McTaggart:
I dunno, my definition of 'hardcore' kinda involves a certain competitiveness. Those RPGs don't really lend themselves to competition.

Baggy:
That makes sense too.  In industry terms they are usually referencing the amount of time and dedication put into gaming when talking about casual and hardcore gamers, since the difference between the two is what becomes the problem.  Design for the hardcore audience who have the time to put into the long, difficult games while cutting out those who have jobs and other responsibilities that restrict their play time, or design for the casual audience, which while that audience is big and often has more expendable income, often cuts out the hardcore gamer who is looking for a more committed, difficult, and long term goal-oriented game?

But either translation works for its own reasons.

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