Fun Stuff > CLIKC
Hardcore Vs. Casual Gaming
Baggy:
You sir, are the future of the gaming audience!
Okay, well actually you're the present too.
TrekkieTechie:
I'm a Quantum Gamer.
aeMaeth:
One could say I'm a hardcore gamer of ONE genre. that's FPS and in particular of one game/series. Half-Life. In all honesty the only game that I consider myself truely hardcore at is Counter-Strike: Source. Hardcore as in I'm going to be attending the CPL this year for it. Hardcore as I won't even be playing I'll be there to garner sponsorships for the team I'm with. Hardcore as in I've spent close to $300 in the past 2 months not on stuff for me, but to make sure my team has the equipment needed to perform at their best. Anywho, I play ALOT of other games (here recently it's been on my PSP) And the most recent RPG I played was Valkrye Profile: Lenneth, I was going to beat the Whole thing. I beat the main game got the A ending, and then proceeded through the post game, until well I hit a snag. The developers decided it was good to put a REALLY hard hitting Monster with a monster that had an attack that if it succeeded would Paralyze your entire party, the chance of this happening at the level I had my group at was about 10% I knew this prior to it actually happening so I fled when this group of monsters appeared. Flee had a 70% chance to succeed. Needless to say fuck chance happened and I got rolled, there was ONE save point at the beginning and I had spent about 20hours total in this level grinding and beating bosses. I'm not going to play back through it.
I'm sick of the shit fuck game devs that think it's a "good thing" to add a chance of insta party destruction, because this game had alot of this I had spent a bit of time equipping my group to avoid this, at the cost of reduced damage and lower HP. However the devs also thought it a good idea to make paralysis cut through all this. So yeah fuck that kind of game. So pretty much I'll stick to FF Tactics and such for my rpgs and the full FF games (Can't wait for XIII It's gonna be awsome.)
DavidGrohl:
There's nearly no such thing as a casual game. Anyone can take almost any casual game and add a hardcore aspect of it. Take minesweeper . . . beat expert under 150 seconds. The amount of time that takes to master that ability would make you a hardcore minesweeper. Diablo 2 . . hardcore mode. Counter-strike, CCP tourney. Animal Crossing -- do everything there possibly is to do. The Sims, design the ultimate house on the ultimate lot, with the ultimate Sim (dressed in custom designed clothing and with a custom designed skin), with the highest level career. The list can go on.
öde:
--- Quote from: DavidGrohl on 23 Jul 2007, 12:12 --- There's nearly no such thing as a casual game.
--- End quote ---
I'd argue, like others have in this thread, that a hardcore game requires grinding, whereas a casual game does not.
I used to be a hardcore gamer, but I finally realised that I was spending a lot of time doing repetitive tasks that weren't much fun.
Games like Guild Wars really opened up casual gaming for me. It was the first RPG I got that I could play through without spending hours in the same area, killing the same monsters so I could level up and go to the next area and do the same. I could play through the game at my own pace, building up my character steadily to face the challanges ahead. I could dither about in the same region, doing side-quests, or I could go out hunting for items, or I could just steam straight on. There was plenty further ahead to give more 'advanced' or 'hardcore' gamers satisfaction, where they could achieve more, too, but there was always the option of playing for the sake of adventuring.
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