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Author Topic: The General Purpose DS Thread Which Has An Excruciatingly Long Title  (Read 7203 times)

ScrambledGregs

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The DS is essentially the only next gen system I own, so most of my gaming is done on this. The other day I lost my mind and bought Elite Beat Agents, Contact, and Dragon Quest Heroes: Rocket Slime. I have been thoroughly enjoying the first two but have yet to get into the latter. Allow me to spill about my other DS experiences.

Meteos- In the same way that Tetris helped sell the original Game Boy, Meteos helped sell the DS (Lite) to me. I knew the game was going to be hard to find, so the second I saw it used in a GameStop I bought this, a Lite, and New Super Mario Bros. Meteos is quite simply one of the best puzzle games of this or any generation. I routinely bust this game out once a month or so when I'm in the mood; it's got the same 'pick up and play' fun that Nintendo is aiming for with the Wii. My only complaint about the game is that every Planet is not equal. I genuinely find some of them unplayably hard, and much like Elite Beat Agents there is a level of skill and human reflexes I cannot bring myself to match. This game is also a god damn riot for multiplayer; my friend and I actually played the single card multiplayer for nearly two hours straight one night.

New Super Mario Bros.- Any kind of criticism or praise you can level at this game is going to revolve around Mario 3, since this game closely adheres to that entry in the main Mario series. Personally I felt this was the best Mario game since Mario 3, but I never got into Mario 64, and never played Mario World until the GBA port. Regardless, New Super Mario Bros. is neither a mod/sequel to Mario 3, nor is it the next breakthrough in platformers. It's just a really fun 'classic' Mario game that will appeal to both casual and hardcore gamers alike.

Castlevania: Dawn of Sorrow- I absolutely love this game. In my opinion it's up there with Symphony of the Night in the line of Metroidvania titles, and along with Meteos this game sold a lot of people on the DS before many games were out for it. The argument could be made that this direct sequel to Aria of Sorrow (GBA) refines most of that game, but in reality it improves on every aspect of the Castlevania GBA trilogy and adds a ton of new features of its own. Some of the touch screen mechanics feel gimmicky, but having to correctly draw a seal on the screen to finish off a boss gives a sense of danger and urgency to an otherwise easy game. Now that this game isn't impossible to find and costs a lean $20, you have no excuse not to own this if you have a DS.

Final Fantasy III- This game got reviews in the "above average" range, but if you're looking for a traditional RPG on the DS this is your only bet. Well, there is that Lunar game, but the less spoken of that, the better. This is the first time Final Fantasy III has ever been released in the U.S., and though it is at its core a 8 bit RPG, it has been completely remade from the ground up. I had a complete fucking blast playing this game even if it's not the best FF, not to mention that the Job system is much more open ended and refined in both FFV and FFT. I would call this a must buy for the DS if you want a good, meaty RPG and are willing to overlook some of the flaws (inability to save mid-dungeon; one part where you can unknowingly enter a dungeon you can't leave without completing; the insanely long and multi-bosses in a row final dungeon).

Animal Crossing: Wild World- This game would be so much more interesting and fun if you didn't have to deal with Friend Codes and actively being online in order to visit other villages/have people visit your's. Otherwise this game turns into the same frustratingly lonely experience that the Gamecube version was, because creating a really cool village/house is completely worthless if you can't show it off to other people. Assuming you have a lot of friends who reliably want to play this game with you, it's a hell of a lot of fun. Otherwise you'll be like me, having fun for a few weeks before getting bored and screwing with the time settings to rack up a ton of cash through bank exploitation, dooming your village to weeds and missing villagers in the process.

Castlevania: Portrait of Ruin- At this point you know what to expect from handheld Castlevania games. 2D platformer with action RPG elements. I'm glad they tried to change it up a bit by adding a two character dynamic, as well as a different world layout--in essence, the typical castle is a giant hub through which you explore to jump into paintings, which are themselves sub-worlds with different themes. In practice, though, it's another great 2D Metroidvania title, and nothing more or less.

It's funny to think that I already own more DS games than I did/do Gamecube games, but I guess that's just how good the DS is.
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xero

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I haven't tried Meteos, but I own the rest of those games. Portrait of Ruin was fun, but I found Dawn of Sorrow infinitely better.

New Super Mario Bros was cool, but overhyped, I think. I think it was a bit too short and way too easy to beat.

Animal Crossing was fun for about a week, then it became a waste of time. As soon as I realized that I had to check in every day like it was a job, the game stopped being fun.

A game I would definitely NOT recommend is Lunar Knights. Ars Technica gave it a good review, but I found it was a subpar game all around.

Going back to Dawn of Sorrow: You're right on the Symphony of the night comparison, and the replay value is pretty good. There's the obligatory "gotta catch 'em all" 100% completion goal, but the secondary "Julius Mode" actually has its own story (and since the characters are different, there's a whole different dynamic to the game, even though it's the same level design and monsters from normal Dawn of Sorrow mode.

Overall, I've got to say I'm getting a lot more play out of my DS than I thought I would when I bought it. I was sort of going into it thinking "this is one of those things that I can't resist purchasing right now, but I just know that I'm going to regret this decision in a few months when I find I never touch it." A year and a half later, it still gives me some entertainment at least once a week, if not more often. I've got a decent collection of games, and just Dawn of Sorrow alone gives me something to do.

Still, I can't wait for the DS Zelda to come out in a few months. Then all bets are off.
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Cartilage Head

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 I realy want to play Puzzle Quest.
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I recently bought a DS for 99 au dollars.  it rules!  i bought Supermario 64, which i've gotten into with the gusto that one normally gets into a 3d platformer, but it wasnt thr reason i bought the system.  I mean dont get me wrong, i love a good platformer and that is what this is, its a nice timewaster when im backstage which i love.  but the reason was for two games, one i have, one i dont yet.

First there is Phenix Wright, Ace Attorney.  this game is the BEST point and click adventure game i have played in years.  i cant really explain what is so fun about this game, but let me just say that yelling "objection" into the microphone has a fair bit to do with it"

the other game i haven't actually played, but seems like fun, is called Trauma Center.  the idea of a GOOD surgery simulator intices me.  i used to love Life and Death back in the day, so yeah.

also, Elite Beat Agents = teh shit
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ScrambledGregs

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Now that I've played the three games I mentioned above, let me talk about them.

Elite Beat Agents- Unless you are a huge perfectionist OR you have a lot of friends who also own this game, I wouldn't buy this game for any more than $25. Allow me to explain: while the game lasts, it is one of the purest shots of the element FUNIUM I have ever received. The music selection is incredibly spotty, but even the songs I absolutely hate are a blast to play. The problem comes when you either beat the game or get stuck on the last stage, 'Jumpin Jack Flash', which sends most mortals into paroxysms of terror and frustration. Assuming you manage to beat the game, you can play through it again on harder difficulties to unlock bonus stages or for bragging rights. Assuming you get stuck on the last stage, and no matter how hard you try you are only human god dammnit, why did they make it so fucking hard it's like twice as hard as all the other levels even on the easy difficulty it's ridiculous...sorry, what was I saying?? Well, at some point unless you have friends to play the game with--I'm told the multiplayer is quite rich and addictive--the game becomes a $25 accessory, perhaps something you revisit once a year to remember the good times. What I'm trying to say is, this isn't a game in the vein of Tetris or a Mario title: casual titles, to be sure, but ones you can play over and over without getting bored or frustrated.


Contact- Having blown through this game in 15 hours or so by using a FAQ, I can safely say that it is not an easy recommendation. There's a lot to say, so bear with me. I, personally, loved the game, and will probably play through it again, this time at a more leisurely pace to squeeze all the juice out of it. However even as an admitted fan of the game, I would want to craft my own custom warning label to sit next to the ESRB one. For starters, the game is vague to a fault. Not only did the main story of the game never get satisfactorily fleshed out, but playing the game itself is a series of "what the fuck am I supposed to do now??" segments that remind me of mid 90s PC point-and-click adventure games. One part of Contact, tucked nearly at the end, has you going to a mini-island because the final dungeon is covered by a storm. This storm is created by one of the villains using a keyboard on this mini-island. In order to get rid of the storm, you need to go buy a piece of music from one of the characters in the game for 10,000 gold. I should add that money is extremely hard to come by in this game, so you can either kill this character over and over until he drops the item, or you can find/buy/cook some sushi and give it to the mayor of another island, though you're not given any indication that we would give you 10,000 gold for it until you open up your menu afterward and see the increase in funds.

The other big problem with the game is the various parts of the gameplay system that could have used some substantial time expedience. Cooking things in the game is all but a necessity unless you want to keep spending too much money on potions. However, every time you make a dish you have to manually select the ingredients, manually select to combine the two, and then wait for a cooking animation to complete or fail. This wouldn't be so bad if you didn't often go to dungeons where it's suicide not to have 30 or more potions. If you could just cook multiple items at once, the game would take maybe 1/3 as long. What's more, one of the ingredients of a potion is water. You can get water for practically free by buying bottles and filling them up from various wells in the game. Of course you can only fill one at a time, so you'll spend too much time hammering on the A button so your character will fill up all the bottles. I hate it when games give you the chance to be smart and save money by making items yourself, but all the time you waste cooking/filling up water you could just as easily spend grinding enemies to get money to go buy potions.

Lastly, the game is far too short to justify so many choices. The skill/stat building system is based off the Morrowind/Oblivion mold, so the more you use skills/stats, the better they become. In practice, this means that you are better off focusing on one weapon type and one or two of the game's 'costumes.' This could provide some incentive to replay the game, except that there are many times throughout the game that you will have to painfully backtrack to equip the Shadow Thief costume to unlock doors/chests. What's more, you don't ever need to bother with any weapons other than what you find or the game gives you. One of the early bosses drops a sword that does +50% damage against human enemies, and this is something so powerful I used it on the last series of bosses to great effect. It's too bad the game either wasn't longer, or didn't force you to use each weapon type/costume on the different islands. As much as I like choice, I also like feeling that everything in a game has a purpose.

Anyway, it's a fun, offbeat, weird action/RPG that will be unlike anything you've played before.


Dragon Quest Heroes: Rocket Slime- For the first couple hours of this game, it's a childishly easy 2D overhead platformer with a fun twist (you need to rescue 100 slimes, and as you do the game's main town grows and repairs itself). But then you start getting to the serious tank battles, and it becomes a frantic, fantastic action game that demands you pay close attention to various factors at once. More than once both tanks were down to O HP and I was frantically trying to smash the enemy tank's heart before they got to mine. I don't find Rocket Slime's platforming/exploration stages to be tedious or pointless, but the tank battles are where the game's true juice lies. I was reluctant to buy this game for even the $20 I snagged it for, but this is one of those times where you can trust the reviews. Rocket Slime is one of the best games for the DS, and the fact that there are numerous references to Dragon Quest VIII (I practically leaped for joy when you get an oaken club and it has a description delivered in Yangus's unique speech pattern) is like fanboy icing even for someone who isn't a fanboy of the Dragon Quest series. I would also go so far as to say that it's one of the best translated games on the DS, because the game's constant puns and wordplay are both cute and irritatingly frequent. They were REALLY going for a certain tone and feel to this game, and absolutely nailed it. I particularly love the blue eyed gaijin-style ninja slime, who is in a trio with two more 'traditional' Japanese ninja slimes, and speaks with a ridiculously over the top surfer slang American accent.
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hypeserver

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I don't know rather to laugh that you even compared the ds to being semi next gen or the fact that the majority of the replies are as long as the original topic.
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Valrus

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Well how do you define "next gen?" And what's wrong with long replies? I'm glad Gregs is posting detailed and well-thought-out reviews of DS games; the DS is also the only video game device I have, and I'm having the Dickens of a time figuring out what to buy for it.

If you don't have anything to add, think twice before posting. You may be on the road to getting a condescending "maybe you should lurk for a little bit and see how things work around here" message from one of the more established posters here.

Gregs, keep 'em coming. In particular, I've never played a Metroidvania game and I've always wanted to try one, and I didn't know one was available for the DS. So that's excellent that you mentioned it. Are there any Metroid DS games? As I understand it the current answer is "no," aside from the GBA ones.
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Choco

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There is actually a Metroid game for the DS. It's called Metroid Prime: Hunters. It's not the traditional side scrolling Metroid, though. It's a 3D first-person-shooter/adventure, like its Gamecube counterparts, and serves as a bridge between the two titles. It got good reviews across the board, from what I have seen.
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0bsessions

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I've only had my DS since Christmas, so I haven't been able to get a whole lot of games for it, but I've got some loves for it:

Resident Evil: Deadly Silence - Yeah, it's basically a port of a ten year old game with some extra features, but fuck it: it's fun! I've been a Resident Evil junkie since the first time I played RE 2 and this was a picture perfect port of the classic. The extra little DS centric puzzles were fun, outside of the stupid chest matching stuff. The knife battles with the stylus are awesome as well, granting an extra layer to the combat. They even added in some extra horrible voicework for the record playing puzzle (Chris yelling "Awww yiiiiiah!" when you get it right is fucking hilarious).

Mario & Luigi: Partners in Time - If you've played the original for GBA or the classic Super Mario RPG, you must get this game. It's great JRPG fun mixed with classic Mario gameplay with beautiful graphics. It gets corny at times, but it's a blast to play nonetheless.
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ScrambledGregs

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I don't know rather to laugh that you even compared the ds to being semi next gen or the fact that the majority of the replies are as long as the original topic.

I consider the next gen of video games to be the systems that came out recently. Like, last gen was GBA/SP, Gamecube, Xbox, and PS2. Next gen is PS3, 360, Wii, DS, and PSP.

To Valrus: the only Metroid on the DS is, as Choco pointed out, Metroid Prime: Hunters. Which I think is a piece of crap. They basically tried to make a Metroid Prime game for the DS, and it controls pretty badly. I never got into the Metroid Prime games at all, but I fucked around with Hunters for awhile and couldn't stand it. My opinion is biased, however, because I think that, just as with the Castlevania series, Metroid belongs in 2D. Please do yourself a favor and pick up the Metroid games for GBA. They are really damn good.
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rasufelle

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And if you're really desperate for a 32 bit Metroid, there's always Metroid Prime Pinball.
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xero

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My opinion is biased, however, because I think that, just as with the Castlevania series, Metroid belongs in 2D. Please do yourself a favor and pick up the Metroid games for GBA. They are really damn good.
I wholeheartedly agree with you about Castlevania. None of the 3D installments have been anywhere near as entertaining as Symphony of the Night or the DS games.

As for Metroid, I DID agree with you, but I have to add this: Metroid Prime and (I'm assuming) Metroid Prime 2 were really good games. It's hard to explain, but they did a very good job of keeping the game true to the spirit of Metroid while doing it up in 3D. I know you said the DS installment sucked (and honestly, I thought it would), but before you give up on 3D Metroid altogether, I have to recommend the Gamecube versions for you. Well worth it.
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Valrus

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Whereas I tend to prefer new music to old, I think I'm showing my age (such as it is) in the area of video games, where I prefer everything to be in 2-D. I'm not sure why.
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0bsessions

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I'm another one of the folks who thought that Metroid should be confined to 2D, and while I liked Zero Mission and loved Fusion, the Prime games on Gamecube are leaps and bounds above them in terms of overall quality.

They basically took everything the 2D entries had and translated them perfectly into 3D without missing a step. It doesn't hurt that the games control absolutely flawlessly and are incredibly beautiful. I'm still shitting myself in anticipation of Metroid Prime 3.
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xero

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You're absolutely right.

I do have to say, though, that once I get the Wii that I saved up for after Christmas, I'm going to be waiting eagerly for Super Metroid to come out for the Virtual Console.
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0bsessions

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I just played through Super Metroid again last weekend. Hooking my Super Nintendo up to an HD projector = win.
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ScrambledGregs

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I'm another one of the folks who thought that Metroid should be confined to 2D, and while I liked Zero Mission and loved Fusion, the Prime games on Gamecube are leaps and bounds above them in terms of overall quality.

That's debateable. If you mean by sheer graphics, then yes. Otherwise, I would strongly argue that Super Metroid is still the pinnacle of the series, with such incredible polish and finesse that it is still in many people's top 5 or 10 games.

Anyway, I think the reason that I and others often prefer the 2D experience is that adding another dimension complicates everything. When you are playing Super Metroid, you can tell very easily if you are able to get to that next ledge or if you have to come back later. Many times in Metroid Prime, because of the vagaries of 3D space, I couldn't tell if I just sucked at jumping or if I wasn't supposed to go where I was trying to go yet. Many RPG series that made the transition into 3D suffered from these same problems, particularly if they are action RPGs were reaction time matters. Star Ocean 3 is dogshit in my eyes because not only is the game ugly as the devil's face, but the battle system's hit detection is impossibly picky. Dragon Quest VIII, which is the most traditional RPG we've had in years, works very well because the 3D space only matters when you're exploring. And even then, your movement isn't hampered by acquirable skills or your ability.
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wraithzero

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I thought they did the platforming really well in Prime.  I can't think of a intentionally-possible jump that I had trouble with.  Of course, there are some that you can miss by inches, but those are usually intended to be a way of saying 'go get a new ability'.

Of course, some people *cough*http://www.metroid2002.com/without_boost_space_jump.php*cough* will go the extra inch, but for normal play, I never had a problem with it.
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I'm playing so much Meteos right now. Also, if anybody wants a strategy game, the Age of Empires game for DS is budget-priced just about everywhere now. I know that EB/Gamestop is having a summer clearance sale right now and it was in the bargain bin, I got it before I left for like, 18 dollars.

It's hard, though.
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