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Author Topic: Fallout 3  (Read 391953 times)

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Re: Fallout 3
« Reply #100 on: 08 May 2008, 16:50 »

This Enon Zool guy is apparently the composer for Fallout 3's music.

Have a listen-see here.

Verdict: At the very least, the guy they got to do the music doesn't know what the fuck he's doing. Main theme is still pretty awful. Megaton has a slight Redding-ish vibe, still awful. Into the Wasteland might as well be out of a between-battles portion of Halo. Gets a little Modoc-y towards the end.
« Last Edit: 08 May 2008, 17:03 by Kid van Pervert »
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Re: Fallout 3
« Reply #101 on: 09 May 2008, 00:24 »

I dunno, it's not all that bad. It's not original fallout, but the main theme reminded me a bit of an epic Baldur's Gate type thing. Megaton was pretty bad, it sounded like something you'd hear in Worms. Into the Wasteland was pretty good, reminded me of S.T.A.L.K.E.R. which is pretty much the best way a Fallout FPS could go.

[EDIT- Into the wasteland also reminds me of Half-life for some reason. ]
« Last Edit: 09 May 2008, 00:30 by Spluff »
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Re: Fallout 3
« Reply #102 on: 09 May 2008, 00:35 »

Jesus, Al, did this guy piss in your Cheerios or something? I don't pay a whole lot of attention to game music, to be honest, since more often than not I am listening to something else while I play games anyway, but I didn't find anything 'awful' about any of the tracks.
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Re: Fallout 3
« Reply #104 on: 01 Jun 2008, 12:20 »

Nah, the al-Ekhlaas islamist militant forum used the concept art as part of a video they did and a private security firm flagged it down. more coverage here, or you could check any of the gaming blogs.
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Re: Fallout 3
« Reply #105 on: 03 Jun 2008, 10:32 »

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Re: Fallout 3
« Reply #106 on: 03 Jun 2008, 12:56 »

Holy shit, that's awesome.
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Re: Fallout 3
« Reply #107 on: 03 Jun 2008, 17:15 »

I don't know what the status of Tactics is. It might be up there, but it's a more advanced game, engine-wise, than the original Fallouts. We'll see.
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Re: Fallout 3
« Reply #108 on: 03 Jun 2008, 20:53 »

200 endings is not so crazy. Fallout 2 must have had at least that many once you tot up all the possibilities: almost every town/group (apart from Arroyo, Broken Hills, the Deathclaws of Vault 13,  the Tanker Vagrants and Myron, as far as I remember) had at least two possible ending dialogues (New Reno had about 12, depending on which crime family you aided, which crime bosses you killed, whether you impregnated Bishops wife or daughter by having sex with them as a dude without using a condom, whether you infiltrated the Sierra Army Depot for Wright, whether you killed Myron, etc.). When you start totting up combinations, it is pretty clear to see how things happen.

There remains the remote possibility that this game could improve things from Fallout 2. I'll hold out on the design decisions: the first teaser trailer, with the valve radio and Hawaiian figurine, was pure Fallout, though I'll admit the Super Mutants look rather generic. Fallout always had some other elements mixing in with its retro-futurism, there was a heavy dose of 'punk' a la mad max (think of some of the armour designs, and some of the loading pictures, as examples) and we are seeing the Fallout world in much closer detail than we ever have before: they might still make this good. Of course, my concerns are that they will not keep the game open enough. I definitely would like to see the possibility of non-violent play via diplomacy and sneaking (the sneaking aspect could definitely be improved, it was pretty much useless in both the first two games). In fact, there remains the chance of making Fallout even more open. In the first two games, lots of the skills, traits and perks were basically junk, unless you specifically went out your way to roleplay a wierd character. I have a half-way done play of Fallout 2 atm, trying to play as a pyromaniac/explosives expert who favours thrown and heavy weapons, and it's maybe the hardest game of Fallout I've ever played. The roleplaying is great, but how about a game that actually rewards me for tagging Gambling, or Thrown, or Barter (or really any skills apart from Speech, Small Arms and Science). Also, I would love to see it so that being evil is equally as valid as being good. Sure, Fallout and Fallout 2 let you be an utter bastard, but nasty choices would consistently grant less XP, and in Fallout 2 you would even get heavily armed bounty hunters chasing you around if your karma dropped too low. This is fine for inducing extra difficulty on new playthroughs (the hardest way to play either of the first games is probably on hard difficulty, with an ugly, stupid character making evil choices) but come on.

Also, I am very upset about removing targeted groin and eye shots. These were like, the key to the whole fighting mechanic to me. I have fun memories of the boxing and kung-fu matches in Fallout 2, breaking my opponents arms then blinding them with eye shots and pounding them in the groin until they collapsed.
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Re: Fallout 3
« Reply #109 on: 28 Jun 2008, 05:04 »

I wouldn't say I'm a die-hard Fallout 1 or Fallout 2 fanboy. I have liked the franchise since I got both as part of a gaming compilation. Out of these two, I definitely preferred Fallout 2. It is my favorite RPG (I don't play RPGs much, but if I can decide on one being the favorite, that's saying something coming from 15 years of gaming).

Why Fallout 2 was so great (and what I expect from Fallout 3):
- Huge world (yip)
- Tons and tons of character development (yip) - I hope they include the awards system, karma, ...
- Sweet weaponry (yip)
- Great sense of humour: Bridge of Death, the whale and the potted plant, your first party member having his grandfather's bone stuck in the nose, some redneck forcing you to marry his daughter, ... - I'm not sure yet since humour is hard to read from advance material. If it goes darker in tone, I'd be alright with it, but throw us a bone here and there. Sex humor was also great - anyone else loved that you could become a porn star in New Reno?
- freedom of decision at almost all points (hope so)

I haven't played Oblivion and thus can't judge if there are really eleventy billion things wrong with it. But even if Black Isle was a niche studio with a heart of gold and Bethesda is a greedy corporate pigsty - can they really ruin a game like that? They are not stupid, and I expect them to have some idea (at the very least) of what gamers want from the newest Fallout installment.

The skill system is, as KharBevNor said, something that could go either way. There are more good skills for tagging, though. My character sooner or later almost always had Small Arms, Speech, Steal, Science ... okay, there weren't that many. Which offers much room for improvement.

Final word on targeting: Groin, Eye and Head shots were one of the main reasons I loved this game from the start. Even when I was still a half-naked desert dweller running around the Temple of Trials, I always aimed for the jewels. There is something deeply satisfying in that game telling you "Du hast Skorpion für 11 Trefferpunkte getroffen und kritisch verletzt."
Oh, forgot to mention, I first played the German dubbed version. A whole layer of extra humor in shoddy translation.
I love this game.
And no matter what anyone says, I'm looking forward to Fallout 3.
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Re: Fallout 3
« Reply #110 on: 30 Jun 2008, 13:07 »

Yeah, targeted groin and eye shots were pretty much half the game for me. I enjoyed the combo of text descriptions and gory criticals. Especially since one play through I created a character with low strength but by sneaking to Chinatown early I managed to boost up his unarmed skill to ungodly levels. Throw in the Better Criticals perk and I was consistently rolling high enough on the critical hit table to blind or kill things instantly despite dealing 0 damage.
« Last Edit: 30 Jun 2008, 13:13 by Whipstitch »
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Re: Fallout 3
« Reply #111 on: 30 Jun 2008, 13:14 »

The over the top gory critical hits are definitely still in the game.
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Re: Fallout 3
« Reply #112 on: 02 Jul 2008, 05:20 »

As far as being able to make evil decisions? Let's not forget the fact that you can NUKE A DAMN TOWN to a glowing crater.

I personally just hope to God that the conversations don't use that ridiculous conversation pie... thing from Oblivion. That has to be the biggest thing I hate about that game. If I know a guy hates when you tell Jokes, why am I forced to try to tell the teabagging bastard a JOKE every damn time?

Okay... deep breaths... this isn't an Oblivion thread....

All in all, though, I get the feeling that they've learned from their mistakes in Oblivion, and I feel good about Fallout 3.

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Re: Fallout 3
« Reply #113 on: 02 Jul 2008, 08:19 »

That damn pie wasn´t only stupid, it was easy as hell to abuse, making Speechcraft even less uselful a skill than Security.

But I doubt they´ll put something like that to Fallout. Or TES V, for that matter. If they, for some reason, put some sort of option to persuade fellers to Fallout, I reckon it´s directly related to some skill, a la TES III (though I doubt that, since I can´t remember you being even able to persuade people in earlier Fallouts).
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Re: Fallout 3
« Reply #114 on: 02 Jul 2008, 11:01 »

I really hope that Bethesda is holding out on us so that they can create a better game, and not for fear of fans decrying them.
If there are any similarities between Oblivion and Fallout 3, let them be the amazing environments.
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Re: Fallout 3
« Reply #115 on: 02 Jul 2008, 18:32 »

The environments didn't even look that good. They had the atmosphere of a brick.
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Re: Fallout 3
« Reply #116 on: 02 Jul 2008, 19:43 »

The environments are what kept me playing the game.  I've stated this in another thread, I'm sure, but I enjoyed hunting deer quite a bit.  And Shivering Isles was pretty rad.
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Re: Fallout 3
« Reply #117 on: 02 Jul 2008, 20:41 »

The environmental design in Oblivion was pretty bland compared to Morrowind's. And they really went crazy with bloom.
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Re: Fallout 3
« Reply #119 on: 04 Jul 2008, 00:58 »

Goddamn it, Australia. Sort your shit out.
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Re: Fallout 3
« Reply #120 on: 04 Jul 2008, 01:04 »

Australia bans tons of shit, most ridiculously Mark Echo's Getting Up, which was a game about graffiti. However, this does prove that they're not toning down the violence, if that matters to anybody.
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Re: Fallout 3
« Reply #121 on: 04 Jul 2008, 02:30 »

Quote
Please note that a post on a forum is hardly proof. Red Ant has been contacted, but has failed to provide a comment. We'll just have to wait for the OFLC to add Fallout 3 to the classification database.

Hopefully sense will prevail.

Regardless, there's always torrents if it is banned.
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Re: Fallout 3
« Reply #122 on: 04 Jul 2008, 09:51 »

Yeah I'm not terribly worried. By which I don't mean "I doubt it'll get banned". I mean more that I'll be able to source a copy anyway. I got the idea of writing to the OFLC and asking what grounds they have for generally not having an 18+ rating for games. If I can think of what to add to flesh it out I think I might. I really do want to know what their reasons are.
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Re: Fallout 3
« Reply #123 on: 04 Jul 2008, 09:53 »

Now that I'm starting to put video games and Australia together, Aussieville seems like less of a magical place.
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Re: Fallout 3
« Reply #124 on: 04 Jul 2008, 09:57 »

You also get a ping of around 300 to anywhere that isn't on the continent!
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Re: Fallout 3
« Reply #125 on: 04 Jul 2008, 19:31 »

Yeah, it makes for some pretty bad multiplayer FPS.
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Re: Fallout 3
« Reply #126 on: 04 Jul 2008, 21:07 »

Combined with our internet, australia fails pretty hard at computing, really.

Although I daresay that we're pretty much awesome at everything else.
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Re: Fallout 3
« Reply #127 on: 10 Jul 2008, 10:00 »

Kotaku has confirmed that Fallout 3 will be illegal to sell in Aussieland.
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Re: Fallout 3
« Reply #128 on: 10 Jul 2008, 16:54 »

There are plenty of online stores that will:

a. ship to Australia
b. probably actually save you money anyway
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Re: Fallout 3
« Reply #129 on: 10 Jul 2008, 17:58 »

Bethsoft's going to do some retooling and resubmit the game (actually I'm not even sure if they've reviewed the game yet), which is pretty common practice amongst game developers when it comes to this sort of thing. So in the Aussie version, instead of intravenous Psycho you'll have Vitamin B12, or something. If the problems extend to stimpacks and pills there might be some slight problems.

Really this would all be best resolved if you guys just had an 18+ classification.
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Re: Fallout 3
« Reply #130 on: 10 Jul 2008, 17:59 »

From what I've heard, it's actually cheaper to just import an American system and NTSC games than to deal with the massive inflation of games in Australia. Not to mention you'd get games sooner, since everything takes forever to get to PAL territories in general and Australia specifically.

Hell, even some British people I've seen online do that, and the standard 'PAL territories getting the shaft' is much lesser there than just about anywhere else.
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Re: Fallout 3
« Reply #131 on: 10 Jul 2008, 18:35 »

From what I've heard, it's actually cheaper to just import an American system and NTSC games than to deal with the massive inflation of games in Australia.

This is correct. Games cost about twice what they should, which means if I buy something I buy it imported anyway.
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Re: Fallout 3
« Reply #132 on: 10 Jul 2008, 18:45 »

I would also like to take this opportunity to voice my displeasure with Bethsoft's decision to combine Traits and Perks (and make them an every-level deal) their reasoning is "they're the same". No. No they are not. For one, traits provide a benefit and a drawback and a benefit, whereas perks only give benefits. Second and more importantly, there were a few traits that gave no benefits to you except making amusing shit happen (the obvious example being Bloody Mess) You can do that with Perks, but they're generally shit, because you can only choose "Kama Sutra Master" at the expense of something that's less funny but far, far more useful. Come on Bethesda. Don't make me choose between Awareness and fuckin' Bloody Mess.

Wankers.
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Re: Fallout 3
« Reply #133 on: 11 Jul 2008, 21:46 »

I would also like to take this opportunity to voice my displeasure with Bethsoft's decision to combine Traits and Perks.

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You've got to be sh***ing me. If they're cutting parts of the basic system, what else is being changed / removed?
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Re: Fallout 3
« Reply #134 on: 14 Jul 2008, 11:33 »

New site up, likely to be updated over the course of E3.
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Re: Fallout 3
« Reply #135 on: 14 Jul 2008, 12:11 »

I do so hate these damn flash websites. Because I have javascript blocked nothing is loading. Allow javascript and no luck, it's decided 'I need an upgrade'. I think I'll have to wait until the content hits youtube/forums/friends. That's if there even is content.
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Re: Fallout 3
« Reply #136 on: 14 Jul 2008, 12:22 »

Content?  No.  It's more a series of near-meaningless teaser-bits.  It'll need some serious updates before it's worth visiting.
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Re: Fallout 3
« Reply #137 on: 14 Jul 2008, 12:38 »

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Re: Fallout 3
« Reply #138 on: 14 Jul 2008, 14:14 »

New Trailer, which I have to admit, is pretty awesome.
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Re: Fallout 3
« Reply #139 on: 14 Jul 2008, 14:21 »

that is a really great trailer. i hope someone got a raise for that.
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Re: Fallout 3
« Reply #140 on: 14 Jul 2008, 14:46 »

That is a good trailer.  It looks like they've eliminated the turn-based combat.  I suppose that was inevitable.  At least they kept the "aim at specific body parts" aspect (see 2:15).


Edit:  and the gameplay trailer confirms that it's realtime combat, but you can pause and aim at body parts.  Nice.
« Last Edit: 14 Jul 2008, 14:52 by Surgoshan »
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Re: Fallout 3
« Reply #141 on: 14 Jul 2008, 15:05 »

That trailer really is something. Before I was iffy about Fallout 3, because I tried 2 and I couldn't get into it (don't hate me). But now I'm really looking forward to this game.
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Re: Fallout 3
« Reply #142 on: 14 Jul 2008, 21:58 »

That trailer left me cold. It was too "BOOM, headshot!" for my tastes. I thought it just looked like a mating between a bit of tasteless humor and a generic shooter. Fallout was punctuated by violence, but the atmosphere of the game was based on the idea that getting blown to pieces by chainguns isn't fun and that the future is chilling, not just a gibfest.

I still give them the benefit of the doubt, of course. It's very likely this trailer is structured the way it is simply because they need to throw the community a bone and give them a glimpse of what the combat is like and the grim, hopeless future part of the setting could still be in full force when you're out actually wandering the world between firefights. After all, not every teaser trailer can be expected to be as good as the creepy Ron Perlman narrated intro the game is certain to be shipped with.
« Last Edit: 14 Jul 2008, 22:07 by Whipstitch »
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Re: Fallout 3
« Reply #143 on: 15 Jul 2008, 00:22 »

I really dig how well they've captured the style of Fallout (on the TV advertisement, and in the music, etc.), but the gameplay doesn't look particularly interesting at all. It looks like it's become an FPS in spirit (A troop drop? A goddamn troop drop? What were you thinking, Bethesda?) focusing on, as Whipstitch said 'boom headshot!' type action where people are charging at you - but it looks like it would be lacking in the fun of those type of FPS games.

But I dunno, if the fights are spread out and only a few people at a time, it could still feel like Fallout.
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KvP

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Re: Fallout 3
« Reply #144 on: 15 Jul 2008, 07:34 »

Apparently calling 1-888-4-VAULTTEC gives you some sort of (coded?) message relating to Fallout 3.

Also, here's another demonstration from G4, which shows some new stuff, if you can tolerate the chatter.
« Last Edit: 15 Jul 2008, 08:44 by KvP »
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Re: Fallout 3
« Reply #145 on: 16 Jul 2008, 08:47 »

bahhh i totally just called it and it was kind of funny. They just told me they were too busy.
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Re: Fallout 3
« Reply #146 on: 16 Jul 2008, 11:16 »

That is the message. It's intended as a joke.
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Re: Fallout 3
« Reply #147 on: 16 Jul 2008, 12:52 »

Another preview, which goes into a little more depth about non-combat aspects of the game.
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Re: Fallout 3
« Reply #148 on: 16 Jul 2008, 13:01 »

god that sounds amazing.

i'm so fucking excited.
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Re: Fallout 3
« Reply #149 on: 16 Jul 2008, 14:31 »

Holy fucking shit does that sound good.
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