Fun Stuff > CLIKC
Fallout 3
Alex C:
Yeah, targeted groin and eye shots were pretty much half the game for me. I enjoyed the combo of text descriptions and gory criticals. Especially since one play through I created a character with low strength but by sneaking to Chinatown early I managed to boost up his unarmed skill to ungodly levels. Throw in the Better Criticals perk and I was consistently rolling high enough on the critical hit table to blind or kill things instantly despite dealing 0 damage.
Storm Rider:
The over the top gory critical hits are definitely still in the game.
Stryc9Fuego:
As far as being able to make evil decisions? Let's not forget the fact that you can NUKE A DAMN TOWN to a glowing crater.
I personally just hope to God that the conversations don't use that ridiculous conversation pie... thing from Oblivion. That has to be the biggest thing I hate about that game. If I know a guy hates when you tell Jokes, why am I forced to try to tell the teabagging bastard a JOKE every damn time?
Okay... deep breaths... this isn't an Oblivion thread....
All in all, though, I get the feeling that they've learned from their mistakes in Oblivion, and I feel good about Fallout 3.
Thaes:
That damn pie wasnīt only stupid, it was easy as hell to abuse, making Speechcraft even less uselful a skill than Security.
But I doubt theyīll put something like that to Fallout. Or TES V, for that matter. If they, for some reason, put some sort of option to persuade fellers to Fallout, I reckon itīs directly related to some skill, a la TES III (though I doubt that, since I canīt remember you being even able to persuade people in earlier Fallouts).
MusicScribbles:
I really hope that Bethesda is holding out on us so that they can create a better game, and not for fear of fans decrying them.
If there are any similarities between Oblivion and Fallout 3, let them be the amazing environments.
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