Fun Stuff > CLIKC
Fallout 3
Melodic:
I'm not going to lie, the second I heard about Fallout 3 I torrented the original collection, as my original box got lost long ago.
It still rocks. The original and sequel still rock so hard. It's fantastic.
RedLion:
I'd been hearing a lot of hype about this, but hadn't really looked into it or read anything about it until just now. Holy shit. I can't wait for this to come out! It sounds absolutely brilliant.
Stryc9Fuego:
I've seen (as have many people) footage of the VATS combat. It seems to reek of that Matrixy/Max Payne-ish slow-mo Bullet-Time effect. Shoot a sniper rifle, and it trails the rifle shot all the way to the head. Toss a grenade, and someone flies slowly through the air in several pieces. The nuke launcher did look nice and sweet following the bomb along its arc, but I'd imagine that this type of slowdown effect will get very old VERY quick. It'll feel like unskippable cutscenes. I hope they make that a toggle, like be able to use VATS, but don't have the slowdown.
I'd like to be able to queue up several pistol headshots on raiders and have it go off rapid fire quickdraw style BAM BAM BAM! three bodies hit the floor. If I have to follow every bullet to the target, it would kill the style.
Melodic:
The developer blog talked about VATS a bit, and I think that slo-mo is only triggered when A) the shot hits and B) the shot is a critical. With Bloody Mess and all the hacked stats that the demo uses, every VATS shot is a critical.
That being said, I kinda agree that it looks annoying. I understand the reasoning for VATS, but if I can help it I'll be playing in 100% real-time.
Storm Rider:
See, I'll probably play it almost entirely in VATS if I can. Different strokes, I guess.
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