Fun Stuff > CLIKC
Fallout 3
KvP:
I did it once. You get a special "merit badge" perk (that is, one that doesn't really afford you any sort of in-game benefit) for massacring an entire settlement.
This being Bethsoft, I doubt you'll be able to do that in this game. You'll be able to knock important NPCs unconscious, most likely, but nothing beyond that.
Alex C:
Yeah, I knew about the perk; my brother got it once. It just never occurs to me to go killing everyone in games, that's all. I guess it kind of explains why people hate turn based combat so much. I'd bet I'd get tired of it too if I actually spent most of my time in games violencing the hell out of people.
Melodic:
I'm going to request that the rest of this thread be absolutely, 100% WITHOUT SPOILERS hence-forth, as this is a game whose plot I know almost nothing about and intend to keep it that way until I discover it for myself.
PS: As said earlier, although the SDK won't be shipping with the game (if at all), there's a significant amount of stuff you can do to the game without tools. For instance, all of the configs, spawns, and general game statistics will be open to modification so long as Bethesda hasn't significantly fucked with the engine. We might not get cool new toys but I, for one, will turn Fallout 3 into STALKER: DC.
Spluff:
From what I've seen from streams of the game, the game definitely needs mods.
Dimmukane:
I never have considered any game to need mods. Only patches. Games only get better with mods, but I have never thought they were required for the game in question to be enjoyable. This is kind of a blanket, because there are bad games, but most bad games never get mods or can't be saved by mods.
Just to back up my statement, I still enjoy Oblivion, on the 360, which has only had a few bits of DLC from Bethsoft. I've played over 220 hours so far. Most of those before Knights of the Nine or Shivering Isles.
But then again, I don't play a lot of multi-plats on PC, so I guess I'm not as used to having that luxury.
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