Fun Stuff > CLIKC
Fallout 3
Jackie Blue:
Er. You're aware that both Fallout and Fallout 2 can also be beaten at extremely low levels if you know exactly what to do, right?
Wasteland was like that too. One might even say it's a hallmark of the "series".
Melodic:
They've already said that only certain areas of the game are leveled to meet you, like raider camps. I like this idea because if you happen to play the game out of order, the places you visited first will always feel like the "beginning" of the game and the places you visit last will always feel tougher.
I'm glad to hear that the voice acting has at least been varied, as that was my major problem with dialogue trees in Oblivion as well. I'm curious to know just how branching the dialogue choices are, too, as that was always a favorite part of the original series to me.
I agree with KvP too in that it was a sincerely irritating way to communicate with NPCs, but I'm almost certain it'll be moddable on the PC... that is, if anyone is actually getting the PC version besides me.
ackblom12:
Yeah, I'm very hapy with how they've dealt with the level scaling. It actually sounds like it will make sense adn be fun this time around.
I think I'm going to be waiting till a week or so after it's out to get the game though. Let some post release impressions hit the web, see what some people in the forum say and then i can almost guarantee my first week not being ruined with it by having expectations about certain aspects of the game.
Chesire Cat:
So the levels of everything encountered is created dynamically instead of statically?
Scandanavian War Machine:
i do seem to remember someone from Bethesda saying they had gotten rid of the adjusting level system from Oblivion for Fallout 3.
may or may not be true.
edit: whoa page 7 eh? i thought we were still on 6. disregard this post.
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