Fun Stuff > CLIKC
Fallout 3
KvP:
Little tidbit about New Vegas:
--- Quote ---Chris Avellone: I'd been working on Van Buren for a few years on-and-off at Black Isle, but Icewind Dale and Baldur's Gate III (canceled) drafted me at various points so I wasn't able to devote my time fully to F3. It didn't really expand the team beyond just myself until BG3 got canceled and we had an entire team to roll onto it. I got to work with Josh on it as Creative Lead, which was great (and now we get to do it again, except I work as a senior designer reporting to Josh). Josh and I had been playing a pen-and-paper version of the actual game for a while along with other potential team members to test out locations and new turn-based mechanics we thought might be cool for the title...
Chris Avellone: I'm all done with Alpha Protocol now, it's in good shape. While I work on almost all the projects at Obsidian in some capacity as a Creative Director, Fallout New Vegas is my current focus now. It's great to be working directly on one of my favorite franchises, and it's great to be working with Josh again - he's got great stuff planned, and I think players are going to have a lot of fun in New Vegas...
--- End quote ---
Note that Avellone references a possible turn-based system. I knew they were overhauling a number of Fallout 3's systems but I don't think anybody really seriously considered the possibility of a return to turn-based combat. That ought to cause a few aneurysms out there in internet-land (particularly in the Bethsoft camp)
*On second reading they might just be talking about VB, as they definitely played a pen & paper version of that based on Sawyer's SIMPLE stystem. Still, MCA on Fallout again should be great.
Johnny C:
it's probably going to cause me to not buy it
Johnny C:
like really what i was most excited for was the prospect of these dudes writing another fallout game and basically feeling as excited for every mission as i did about oasis, not taking the systems which made a hundred hours feel like ten and turn it into a pretty version of a game originally made for twenty-five year-olds with unix knowledge
KvP:
As always, the quality of a product is entirely incidental to its success in the marketplace.
Johnny C:
i'm saying that there is a thing they should be fuckin with and a thing they should not be fuckin with and guess what i am reading that they are fuckin with
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