Fun Stuff > CLIKC
Fallout 3
snalin:
First of all you have to activate the mods, you do that through the launch menu. If you've done that, and still have problems, search around for the mod manager, it'll help a bunch. It's download site or the bethesda forums will probably help out with all details if you still can't get it to work.
KvP:
--- Quote from: LTK on 07 Jan 2010, 09:04 ---I was planning on replaying Fallout 3 with some mods installed to make it more of a challenge, but I might have been installing them too haphazardly. Is there anyone who can give me a hand with installing and managing them? Previously I just dumped seven different mods in that Data folder, but then the game did something funky on startup, and when I did play it, I didn't notice anything different. Now I've got the new Win 7 and everything's reformatted, so I'll try it again with some restraint, and I would appreciate some tips on how to use that mod manager.
--- End quote ---
I hear that maybe Win 7 is causing some friction with F3. No official word that I've heard.
First of all, do not use the vanilla game launcher. Use FOMM, it is essential for a good number of mods. I don't know if that's the latest version. Check Fallout3nexus when it comes back up, it looks to be dead at the moment. But that's where all the mods are, many of them require FOMM.
There are a lot of different mods. The one that I'd recommend is Wanderer's Edition but it changes the game quite a bit and makes the game MUCH harder (going toe-to-toe with a guy with an assault rifle becomes suicide) other things you might want to check out are custom radio stations, Enhance Weather, Fellout, etc. There's a pretty impressive creature mod called Mart's Mutant Mod but it doesn't seem to work for me - the textures don't load right. But if you can get it to work it's pretty damn cool.
KvP:
Here's some -
Fallout Mod Manager, use in place of regular game launcher. Mods should come with instructions on what order to put mods in. Remember - if a mod comes with an .esm and .esp's put the .esm first. If you put in mods and your game crashes to desktop when you're going from one area to another, it's probably due to the order of your mods.
Fellout. Removes Matrix-y green tint from the game world.
Wanderer's Edition. An amalgam of various game mechanic-changing mods. Requires some doing, but it changes the game a LOT. Video!
iPip custom radio station. An extra radio station (listenable anywhere) that you can put your own stuff in, if you want. Also comes in extended capacity version.
Enhanced Weather mod. Adds rain and snow and a number of new skyboxes (some of which are quite impressive) Optionally, you can make rain and snow radioactive, though this has been known to cause some weirdness.
Mart's Mutant Mod. A big and complicated mod but if you can get it to work, it adds new creatures and a lot of variety to existing creatures, and improvements to AI.
Ultimate Perk Pack. Adds new perks. Some of them are actually traits in Fallout 1/2 style (you can get them when you reach level 2).
MTUI. Expands the User Interface so it can hold more stuff (more conversation choices, more items in lists, etc.)
Also if you're like me and you prefer Mark Morgan's original ambient scores to Inon Zur's bombastic F3 score you can replace it using this mod.
LTK:
Got all of those except the Wanderer's Edition, perk pack and custom radio. I do have extra songs for Galaxy News Radio, though. I'm not sure if Wanderer's Edition would be fun to play, it looks a bit hard. I've also installed Better Living Through Chems, which adds a lot of cool drugs and FOOK, Fallout 3 Overhaul Kit, which adds a lot of new weapons and apparel and changes their stats and behaviour.
Now I've got most of them working. Just wandered into Megaton and made fun of the Sheriff's hat, and I noticed the bomb is on a scaffolding. That wasn't there before. The mods appear to work; I stepped out of the Vault into the rain, the item names have been improved, just as their behaviour. I didn't know that the order in which mods are listed mattered, but I haven't had any problems yet.
Spike:
I never really used FWE until just now, yes it is harder.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version