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Games With Awesome Kick-Ass Endings/Final Boss Fights *Spoilers For Everything*

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KvP:

--- Quote from: Johnny C on 06 Sep 2007, 22:59 ---
--- Quote from: Kid van Pervert on 05 Sep 2007, 20:07 ---Hmm, could've sworn Vamp was going to get her.

--- End quote ---

did i completely miss this part of the game

--- End quote ---
No, I had just read that Rose was going to get killed by Vamp, thus ensuring the acrobatic Vamp v. Raiden/Cyberninja fight FMV we've already seen. Apparently that is not the case.

It's still confusing, since the earliest reports of the game's plot confirmed that not only would Vamp be returning, but he would technically be on Snake's side. I'm sure there are ways that could play out.

Melodic:
Metal Gear Solid is such an epic series that I wish I liked it.

I'm sorry guys, I just don't get it. It reminds me heavily of the GTA series because, while it does entirely unique, new things, it does very few of them flawlessly. Now, I think this deserves some explanation. In GTA:SA (eg.), the food and clothing thing just sucks. Clothes take so fucking long to try on that it's really not worth spending 5 whole minutes trying to decide on new socks. Food is almost as bad, with no ability to rob stores, no ability to steal food, etc., and it also has the same problem of taking literally 5 seconds to cycle between each "meal". The voices get old, and the system itself gets repetitious and aggravating.

That's a very small part of the game, but the same unpolished feel happens through all three games. MGS has the same feel. Codec monologues are plain annoying, and the voice acting on Snake is the most irritating sandpaper-against-my-eardrums noise I've ever heard. It's so completely over-the-top it reminds me of the overdub on Daft Punk's One More Time, except this time it's used 100% seriously. Besides the plot being completely ass-backwards, the gameplay usually feels hollow and old-school, especially the top-down perspective and difficulty aiming with ANYTHING outside of first-person.

Now I know everyone is going to yell at me, but I should say this: I don't hate either series. For all the unpolished feelings, they're still amazingly fun games. I just have never understood people calling EITHER of these two games, perfect.


Man this rant does not belong here.

camelpimp:
I just finished the orginal Lunar 2 and that ending was pretty boss, despite having so much cheese you could make pizza out of it.

LordNagash:
I really liked the ending to Baldurs Gate II, not Throne of Bhaal. Giving Irenicus the finger was so fun, only to be sent to hell with him, man, I never saw it coming. I suppose it felt so good because I think Irenicus was one of the best villains I have seen. Thanks in no small part to David Warners voice work.

guywithoutsocks:

--- Quote from: Ozymandias on 06 Sep 2007, 07:31 ---The ending to Wind Waker was pretty much the best moment in any Zelda.

Also, I hate you all for not having mentioned Super Metroid already. The final Mother Brain fight defined "holy fuck" moments.

--- End quote ---

Agreed on both counts, though I'd probably still pick the last battle of Ocarina of Time over other Zelda end-battles.

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