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Mass Effect

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Storm Rider:
You start getting the better version of the Heat Sink (called 'Frictionless Materials') on Virmire, but that's obviously almost the end of the game.

pilsner:
Oh yeah, those were excellent and I forgot about them, but there weren't enough of those to kit out all three of my characters.  Like I said, this would only bother certain people (who should probably be seeking hobbies involving the outdoors).  And as Jeph's pointed out, once you get the Spectre weapons and barrier maxed out, the fights are cake pretty much through the end anyway.  It's actually kind of funny near the end when a Geth Prime can blow a hole through your tank in about five seconds but your team can take it down on foot about as quickly.

From reading fourms, I gather that the stuff that drops depends on your level (which is apparent anyway I guess) so getting the cool stuff like the geth weapon and the IX and X weapons before the final two missions requires pretty much doing all the side quests as far as I can tell.

KvP:
Getting level 10 tech requires a second playthrough, I'm 100% sure of it. Doing all sidequests in a single playthrough will get you to level 8 or 9, I think.

These people are all wrong!

Around the time you start getting 4th tier stuff, you should have plenty of equipment, and you'll want to start selling or gelling your less good stuff. This is a lot easier if you decide to go through the game with the same 2 people, because then you won't have to worry about equipping the whole party (except for maybe the Virmire mission, which can throw you off depending upon your chosen people) The main reason for this is that you're never really aware of the size of your inventory, and it's best to slim it down as much as possible when possible. Keep 2 at the most of every upgrade unless they have sentimental value. As you start gaining levels and the quality of found equipment follows suit, keep selling your lesser items.

But note that the higher-tier ordinance upgrades, while powerful, come with drawbacks. Snowblind rounds decrease rate of fire, inferno rounds decrease accuracy, hammerhead rounds increase heat, etc. Lower-tier upgrades don't have this problem. In particular, look out for the cryo rounds. I think they become snowblind rounds around tier 7 or 8, but hang onto them when you start getting snowblind rounds, because their shield bypass is powerful and useful later game, and the decrease in accuracy applies to whoever you're shooting instead of you.

pilsner:
Yeah I never really saw the point of progressing past the highest level shredder and tungsten through the last part of the game.  The high explosive ammo was fun but borderline useless.  Sad to hear about the unavailability of the level X stuff because for whatever reason (I think because I chose not to save or something) my second playthrough didn't keep the levels from my first.

KvP:
That's weird. It gives you an auto-save at the end to load up when starting a new game, and that should retain all your stats.

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