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Mass Effect

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Storm Rider:
Since it's a planned trilogy, I'm sure they'll fix the issues people are talking about in the reviews in the next game. In a moment of weakness over the weekend I preordered it (I almost always wait for reviews before I get a game, but the Bioware pedigree and the thought of trying to get this game on Black Friday pushed me to bite the bullet and reserve a copy) and got overnight shipping, so it should be waiting for me when I get home for Thanksgiving on Wednesday night.

Blue Kitty:
only problems I have heard so far is the lack of a tutorial and load times, specifically elevators

thank god I don't have a morning class tomorrow

ackblom12:
It sounds like its exactly what I was expecting and more. Even the flaws sound typical of all of my favorite RPG makers.

bryanthelion:
I'm getting it tommorow evening. Is there a part mage part soldier? Because I hear you have to be some variation of the soldier class.

ackblom12:

--- Quote from: thatwittygeek on 19 Nov 2007, 19:44 ---I'm getting it tommorow evening. Is there a part mage part soldier? Because I hear you have to be some variation of the soldier class.

--- End quote ---



--- Quote from: Storm Rider on 05 Oct 2007, 23:57 ---Also, I'm curious as to which class everybody's planning on playing? The three 'pure' classes are soldier, engineer, and adept. Soldier is obviously the combat-heavy class, the only ones that can use all weapon types and wear heavy armor. Engineer specializes in tech stuff: hacking security systems, disrupting enemy weapons, and repairing stuff. Adept is the 'mage' class, for the lack of a better term, they specialize in the 'biotic powers' that serve as the game's spells. There are also three hybrid classes, that combine two skill sets but don't the the highest, most powerful skills of either set they combine, and those are Infiltrators (soldier and engineer), Vanguard (soldier and adept), and Sentinel (engineer and adept). Personally, I'm leaning towards Vanguard, because I like using magic in my RPGs but I also like being able to dish out the hurt when I want to. Providing heavy equipment doesn't impede skill usage, I think that's what I'm going to go with.

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