Fun Stuff > CLIKC
The Orange Box discussion thread (possible spoilers)
MusicScribbles:
All I want this holiday season is an Orange Box. I am not allowed to edit this into a list.
Johnny C:
--- Quote from: Johnny C on 13 Dec 2007, 20:10 ---I'm just going to put on invincibility [for the developer commentary mode]... I suggest that it be a standard option once you've completed the game.
--- End quote ---
I cannot stress how much of a good decision this was. Seriously. I get to see and hear everything they talk about without having to worry about a Zombine bludgeoning me to death with a hand grenade. With something like Portal it's different because your imminent death is markedly less imminent. To their credit the commentary nodes are mostly in places where little or no harm can actually come to the player, but it's still nice to be able to hear and understand what they're saying.
The commentary feature is so utterly brilliant though. I've missed one node so far and knowing that really managed to piss me off - they're tremendously insightful. Anecdotes about playtester moments are probably my favourite. In one scripted moment, a fast zombie chucks up some boxes and clambers out of a dumpster to attack you once you get a certain distance from it. On my first playthrough, I just walked away from the thing and turned around when I heard a noise - amidst boxes getting chucked, I saw the zombie and unloaded my shotgun through its stupid zombie head. Normal enough, right? Well, some intrepid playtester had a couple of grenades and so he lobbed one in and just went on his way. The physics of the boxes being thrown, however, hurled his grenade right back at him. The developers loved the expression on his face so they made the script do that every time you toss in a grenade.
The level of detail that goes into tiny things that you might not even notice is absolutely astounding at every turn. You think the game is deep already, and then you hear a team of people talk about every minute decision about its design and realise it's even more robust than you had ever imagined.
thehollow:
shit, I didn't even realize there was commentary. How'd I miss that? Well, I was wondering if I was gonna be bored over winter break, this should alleviate some of that.
edit: damn, there's commentary for episodes 1 and 2 and Portal‽ sweet crackers!
Johnny C:
The Portal commentary is great. Sneaky fuckers hid some of them on you!
Inlander:
--- Quote from: Johnny C on 14 Dec 2007, 00:12 ---The physics of the boxes being thrown, however, hurled his grenade right back at him. The developers loved the expression on his face so they made the script do that every time you toss in a grenade.
--- End quote ---
Heh, that happened to me the second time I played the game. Still managed to grenade the fucker in the end, though!
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