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Assassin's Creed

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Melodic:
Yeh, but open-world is the new hot topic in video games recently. GTA started it, and there have been good and bad examples; I'm not debating Assassin's Creed's potential, I'm merely saying that I hope they did it WELL.

Storm Rider:
I know. I was just commenting to the effect that an open-world style environment would lend it very well to a more free-form way to approach missions from a pure design perspective. The merits of the game itself weren't really my implication.

Melodic:
My fault for saying something stupid originally. I admit that a few of the mechanics look ugly (this whole "guards trailing behind you because you got a headstart" bullshit, for one), but on a whole I'm starting to really look forward to it.

Storm Rider:
Like I said, my primary concern at this point is QA. The development team was talking about difficulties they were having (the ones I mentioned in a post earlier) only about a month ago, and that coupled with the fact that Ubisoft lagged a long time before announcing that the game had gone gold and giving a specific release date (before the gold announcement it was just given a November release window) gives me a sneaking suspicion that Ubisoft kicked the game out the door before giving the team the time to properly work out all the bugs so they could hit the holiday release window and get it out when the hype was still at its peak. That might just be me being pessimistic, but I'm not preordering this game until I see the critical reaction.

I don't want to sound like I'm not excited for this game, because I really am. But I'm a little skeptical nonetheless. I'm not wholeheartedly ready to give my money away like I am with Mass Effect and Super Mario Galaxy.

Storm Rider:
If you'll excuse the double post, I thought today's Penny Arcade strip was the funniest in a good while:

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