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plans for the inevitable undead uprising

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Nodaisho:

--- Quote from: pilsner on 13 Mar 2008, 07:19 ---
--- Quote from: Nodaisho on 12 Mar 2008, 22:52 ---TarrasqueS? There can only be one.

--- End quote ---

You and I both know that while most fantasy settings are limited to one Tarrasque, Faerun has more than one.  So clearly the encounter would have to happen on Faerun, in the presence of some manner of Tarrasque herder.  I'm sorry, I need to go write fan fiction now.

--- End quote ---
Oh? Really? I didn't know that, I had only ever seen them in the Monster Manual.

Khar, I thought the Tarrasque needed to be wish or miracled out of existence? Of course... why they couldn't do that *before* going toe to toe with it is beyond me. Maybe the magic resistance while it is alive makes that difficult? I can't remember the rules for SR off the top of my head though, I almost always play melee classes.

I don't know what yield the torpedoes have, but from what I can scrounge up online, they only do 9d10 damage using the d20 rules, which means an average of 49.5 damage per torpedo, the x-wing can fire two at a time, which would mean 99 damage before damage reduction, which is either 15 or 30 depending on whether two being fired at the same time counts as the same attack or not. After that, there is the 40 points of regeneration per round. And the Tarrasque has 858 HP.

So while six multi-kiloton warheads ought to reduce the Tarrasque to so much chunky salsa for a time, thanks to how d20 games seem to be afraid of making vehicles powerful, lest players complain when they get instakilled by a 120mm tank shell or a LAW (solution: Don't get shot, dumbass, use cover), the Tarrasque would not be killed by a single x-wing, it can't carry enough torpedoes. And you should feel geeky, you are posting on an online forum for a webcomic.

Oh, and pilsner? just to be pedantic, it is Abeir-Toril it would have to be set on, Faerun is a continent on Toril, and I doubt the tarrasques would really give a damn if someone told them they were only allowed on one continent.

Spluff:
Multiple tarrasques? You keep giving me more and more reasons to hate you, forgotten realms!

Nodaisho:
At what place on that list is Drizzt?

jhocking:
Ultimately, most of it's problems can be summed up with the apparent fact of its writers being munchkins.

KharBevNor:

--- Quote from: Nodaisho on 18 Mar 2008, 02:20 ---Khar, I thought the Tarrasque needed to be wish or miracled out of existence? Of course... why they couldn't do that *before* going toe to toe with it is beyond me. Maybe the magic resistance while it is alive makes that difficult? I can't remember the rules for SR off the top of my head though, I almost always play melee classes.


--- End quote ---

I'm pretty sure that you need to reduce it's HP to 0, then perform a successful close Portal. The Tarrasque exists simultaneously in two dimensions, so you need to destroy its extension into this dimension, then close the connection to fully kill it, and even then it's only really banished.

9d10? That's utterly ridiculous. Proton torpedoes have thermonuclear warheads. They can vapourise whole city blocks.

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