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Neverwinter Nights 2

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bryanthelion:
Thats weird..

Anyway about the mod/weekly game. Anyone up for it?

KvP:
Allow me to make a suggestion.


Go buy it. It's like Planescape: Torment, but a little less complicated.

Obsidian sort of dropped the ball with their toolset. NWN's was fine, but NWN2's is a resource hog that was full of bugs when it came out. It's a shame that the mod community's not as robust as the first one, because the new toolset, despite its flaws, is a hell of a lot more powerful.

Storm Rider:
Well, Obsidian didn't make NWN, Bioware did.

KvP:
Right. Obsidian made NWN2. I'm saying the first NWN's toolset was fine, but the second one (the one developed by Obsidian) wasn't, at least initially. I know a few of the devs, and they're pretty embarassed, but they're working on it. At this point it just takes more effort to make a NWN2 module than it took to make a NWN module, and not just because of the more advanced engine.

Shamana:
By the way, how's the Planescape Trilogy coming along? I thought the first module - Purgatorio - was supposed to be coming out soon, but I don't know how far they've gotten.

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