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Mass Effect Plot Discussion (There Will Be Spoilers)
pilsner:
I'm halfway through my renegade playthrough. Now that I know that you're supposed to talk to everyone on your ship after every main plot mission, certain side quests are much more straightforward. It's interesting how the Salarian on the council likes you a lot more when you eradicate the thorian controlled colonists. Good design and an excellent example of merging game design (allowing for paragon and renegade playthroughs) with game mythos (if you read the codex, Salarians are very short-lived so it makes sense that they would be all for killing quasi-innocents if it made sense in the long run).
I think for many people the superficial flaws in Mass Effect detracted overly from the really, really clever and well thought through bits of design. It's definitely part of a new trend where the game designers appear to be hiring boiler rooms of graduate students to right a library worth of accessible in game mythos (hurray!)
Johnny C:
Well that was largely unexpected.
I punched the air when Shepard made it out from the rubble though. Then I picked Anderson and told Udina he could shove it.
--- Quote ---It looks like I'm alone in that I wasn't terribly impressed with the Reapers. For one, the whole 50,000 year cycle / prophecy thing seemed more at home in a fantasy game than a sci-fi game.
--- End quote ---
Man so what if it seems like more of a fantasy convention? The two genres aren't that far separated.
KvP:
Like I said, Star Wars this ain't. It feels boring, is all. I'm not saying I played ME to get away from the silliness of KOTOR, but I'd like to think that ME at least wants to be "hard sci-fi", when it clearly isn't. Part of it is my annoyance at not really having much of a central villain. You get maybe 20 minutes of in-game Saren time. It's not enough, and when they throw Sovereign at you it was less of a revelation than one bit actor stepping in for another. I barely cared about Saren, I didn't care at all about Sovereign. The other part of it is that it's the first game in a trilogy, and as much as it couldn't be helped, I kept feeling like they're saving their best stuff for a later date. At least, I hope that's the case. As much as I like ME, they'd better top it next time.
Johnny C:
The volume of sidequest vs. game proper didn't really help that, but I dunno. I still felt there was a lot of Saren/Sovereign even in the side missions - all of the stuff with Cerebrus, for example, which I hope gets explored more in later games. Seriously, the first time I ran into Thorians or Rachni were on Cerebrus missions, before they were even brought into the main story. When I found out how important both of those species wound up being to the game proper I realized that I hope they actually deal with Cerebrus more in the future.
KvP:
Yeah, that's my hope. It'd be nice to have a human villain, and you'd have more varied opportunities, combat-wise, than if it was a geth-centric group of enemies. You might even get to interact with them outside of combat. They might actually be characters.
That's one of the bigger things that annoyed me about ME. Aside from Benezia, all of Saren's underlings were pretty much faceless, be they geth or krogan. It's a little much to ask, I suppose, but maybe multiple villains are in order. Cerberus is a conspiracy, and conspiracies generally aren't the work of one guy and his subordinates. They're usually a group of influential people.
But that would be hard to do, what with the Reapers having been revealed as the big setting baddies. All evil plots would have to relate to them in some manner, lest the focus be lost.
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