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Deus Ex is buggy as Hell?

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Narr:
http://www.it-he.org/deus.htm

I figured you guys that have played Deus Ex would get a kick out of this, and even if you've never heard of the game you'll likely laugh your ass off at some parts.  This is truly the way to play.

KvP:
If you're not opposed to playing a modded game Shifter is pretty good, and adds a few things that wouldn't have been unwelcome in the initial release (xp for kills, better xp for incapacitation, useful biomod alterations, etc.) as well as the HDTP mod that was posted in the other thread.

Jackie Blue:
Shifter sounds interesing, I'll try it after I finish my first playthrough maybe.

One thing that bothered me is the total lack of choice in a certain part.

See, at the end of that one mission, you can choose to assassinate your target, assassinate your partner, or do neither.  This implied choice.

THE VERY NEXT MISSION, you're forced to automatically believe everything Paul tells you and do what he wants you to, with not really any evidence other than "HE IS NOT HEAVY, HE IS MY BROTHER".

KvP:
Deus Ex isn't a game in which you're allowed to side with the bad guys, at least through the meat of the game. By the time you go to Hell's Kitchen for the second time (provided you did certain things, like drop in on Walton Simons' interrogations at UNATCO) you should have figured out that UNATCO and FEMA are not what they appear to be. At the point at which Manderley tells you that they're assassinating Paul via remote and that he'll do the same to you should you step out of line, you should have an imperative feeling to save Paul and yourself.

And as far as Lebedev goes, there is a choice there, and it affects things in a small way. If you kill Anna (who's not really your "partner" and is obviously a loose cannon preparing to kill an unarmed prisoner) you won't have to kill her down the road, and you get Lebedev to fill you in on some things. If you did Smuggler's mission in the NYC sewers, things will start to make a modicum of sense, and you'll be further motivated to break away from UNATCO. If you kill Lebedev, Paul will be pissed but Manderley will be overjoyed and give you a bonus, which should also tip you off to UNATCO being corrupt. If you don't do anything, Anna offs Lebedev and nothing special happens.

And as far as believing what Paul tells you, at this point in the game you should be questioning everything and Paul looks to be the only character that seems forthright.

 - Sort of spoilers follow -

The plot of this game is based around an amalgam of conspiracy theories, in a setting in which they are all true. There are a number of organizations that come up that you could google and learn about all the crazy shit people actually think is true. Much of it is anti-semitic, although that element's been removed in the game.

Jackie Blue:
Oh, I know all about the conspiracy theories in the game, it's one of the reasons I'm enjoying it.

And yeah, I know there was reason to believe UNATCO was corrupt, but it seemed like you were being given the option of being a cold-blooded killing machine and not really giving a fuck.  I tried to shoot Paul in the back after he ran up to me in the hangar.

I feel like the game is being really cruel.  Granted, I'm not great at FPS games in general, but you get so few good weapons (and you can't carry them all because of the damn inventory management) and are so seriously outgunned that some sections are just annoying.  Like pretty much the entire Majestic 12 lab, which would suck completely if there weren't Medbots all over the place.

Speaking of which, I wish they'd make a sequel to Majestic.  That was pretty much the only ARG I've played that was actually good.  All the homebrew ARGs seem to rely too much on "puzzles" instead of doing research and logically figuring out a plot.  The first time I got a phonecall from the Majestic game, my girlfriend answered it and it scared the hell out of her.

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