Fun Stuff > CLIKC
Deus Ex is buggy as Hell?
Jackie Blue:
I started completely over again and strangely enough none of those bugs are happening anymore. It is a mystery.
Having finished the first mission and messed around a little with the second, all I can say is that the best hope for Fallout 3 is that it's basically like this. I despise and loathe and piss on the Elder Scrolls games, especially since they SHOULD be great but somehow manage to be incredibly boring and overly complex while AT THE SAME TIME being stupidly simple.
KvP:
I think that can be attributable to, if not the fact that Bethesda doesn't have very good writers, the fact that the ES universe seems to be designed for "family friendliness". There's no edge to the setting at all, and most of the "characters" have the desires and personalities of 7-year olds. Fallout 3 is being designed primarily by the guy who created the Dark Brotherhood questline from Oblivion, which was far and away the best thing about Oblivion, though that ain't saying much. Fallout 3 being akin to Deus Ex is certainly a welcome idea.
Jackie Blue:
Plus the fact that they seem to have put more effort into making a realistic furniture-throwing simulator than an interesting story. "Please, save my castle!" "Please, free my people!"
Not to mention the sheer generic nature of the world. They should have just called Oblivion "14th Century: The Simulator".
Johnny C:
So I'm guessing you like Deus Ex then, Zerodrone?
I don't have a problem with the three choices at the end, honestly. Rigging up a bunch of different endings which are contingent on my actions isn't wholly necessary in order for me to feel like my decisions had an impact; instead, what's necessary is for me to feel that my actions have genuine consequences in the world, which Deus Ex completely and utterly conveys. Everyone moans about the three endings in Bioshock not being really emergent gameplay, but since when was the end of the game supposed to be emergent? If the designers give you the freedom to do what you want in the game world, isn't that what's really important?
Inlander:
My problem with Deus Ex, and the thing that stops it being a great game for me, is the fact that the protagonist is so utterly, unrelentingly, ball-numbingly humourless. I mean, game designers: you've invited me to a party, and you've told me it's going to be the most epic party ever, and how there's gonna be so much cool stuff going on, and then you've told me that I have to spend the entire evening hanging out with the designated driver?* What the fuck!
*Questionable Content Forum supports the designated driver program.
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