Fun Stuff > CLIKC
D&D 4th Edition
Bearer:
As my friend and previous DM said once
--- Quote from: Bearer's old DM --- V4 is what I can use with anyone new playing the game, but 3.5 is what I can bust out with my totally nerd-core friends
--- End quote ---
I'd have to have a better gasp on all the subtleties of the game to make judgment on anything in the new system, but what I don't like personally is that it might go online. Also, from what I understand, they're taking the game and changing it to be more friendly to people comming off of World of Warcraft (like dumbing down the rules and such). I'm all for simplifying things, don't get me wrong, but, I guess I'll have to look at the final product.
KvP:
Keeping with 3.5 was not an option for Wizards. They make the majority of their money from core books, and at this point most every DM has all the books they need from 3.5 (I know I do) and they aren't making any money at all from supplements. And with WoW pinching the time of fantasy nerds everywhere they can't be seen to stagnate if they want to remain at the vanguard of the RPG niche going into the future.
MusicScribbles:
The problem with most of this stuff is that it's just rumors, right? So, I'm still a bit excited for this. Anything that simplifies combat and all for me is a lot nicer. When it comes to tabletop roleplaying, I'm into the roleplaying bit by a much larger margin. Anything that lets me as a DM have more/easier control over the world we're playing in is a plus for that game, which is why I've been playing some of the Old World of Darkness games recently. I would like to get back to playing D&D, it's my old stomping ground.
ackblom12:
--- Quote from: Narr on 08 Feb 2008, 11:57 ---They're removing d20 from Dungeons and Dragons?
--- End quote ---
I'm not sure how you got that out of it. I'm pretty certain it just means you'll no longer require a license when producing you're own system that involves similar mechanics.
I also strongly suspect there will be a free version of the online component made available through 3rd parties relatively soon.
Also, if you want to get into the subscription cost of the online component, you're also getting access to the new Dungeons and the Dragons magazine both, as well as the online board and atever else they're going to be using. Wel, worth it if you want something a little more made for the occasion when you have gaming buddies no longer at home.
Scribbles hit it right on the head for me, in that my main enjoyment from this is that they are simplifying combat from the piece of shit clunky ass goliath that 3.0 and 3.5 made out of it. Just like with 3rd and 4th, if you choose to move on to it you can always home rule things, it just looks like I won't be home ruling in combat anywhere near as much if it does half the things it claims.
Also, Narr, Feats alone changed the entire face of D&D into a munchkin gaming wet dream. 3rd Ed was a huge change from 2nd Ed. This seems to be more streamlining and making the campaign settings their own.
I also think people are tossing the online portion way too far. Wizards is not going to force anyone online if that's what people are thinking. I'm probably not going to be using it much, but I don't se why anyone wouold be weary of having the option of a officially supported online game session room.
Alex C:
I have the soul of pretty hardcore rules lawyer. Thick books and big tables of numbers don't scare me much. I have a rather perverse love for sifting through all those pages and wrapping my mind around the nuances of any given system. I like playing around with the numbers, coming up with munchkiny characters, breaking systems and getting an idea of how to get the most results with the least effort. For god's sake, I've created characters for Shadowrun 4 using excel sheets with the express purpose of tinkering with Build Point-to-Karma ratios in order to figure out the quickest way I can get to X dicepool after Y runs assuming Z Karma per session.
But you know what? Even I realize that none of that crap would make for a better game if it weren't for the fact that I GM rather than play. The idea that it takes a seriously demented person like me to actually -enjoy- some of the crap GMs have to put up with at times isn't some kind of virtue for a game system. I've learned that nine times out of ten "dumbing things down" equals "trimming deadweight," since a lot of the detail in any given system won't lead to meaningful decisions being made. I'm really excited about ideas like more weapon specific abilities and maneuvers because I'd rather see a Fighter take a blunt weapons feat because he'll gain meaningful new tricks in his repertoire rather than just have his bases covered if the random loot table coughs up a +2 Mace. If that takes dumbing down the rules, then so be it. I can always mentally fap off to GURPS character sheets later.
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