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The Fearsome And Mammoth Only Allowable Grand Theft Auto IV Thread

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McTaggart:
Oh and with this new, more serious direction they're going maybe they'll be doing away with the painful crude humour throughout everything in the game. You cannot imagine how thankful I would be for this.

Melodic:
Holy shit, a serious GTA? I mean, I was planning on getting the game just because of Russian accents, but if all of this is true I'm going to cream all over my wishlist for sandbox games. Thank FUCKING God for making cars harder to break into. I've wanted this since GTAIII. I'm a little disappointed there'll be no planes this time, but they better make up for it in the vehicle department. I loved flying : (

Johnny C:
I don't think every one of these changes is a good one. Most of them are, but I'll try and select the few I'm wary of.


--- Quote from: Ozymandias on 11 Feb 2008, 15:59 ---- The game will be much (emphasis mine -JC) harder than past entries. The days where you walk up to any car and jack it are over, as are the days where you simply have to run to a pay and spray to get the heat off of you.

- Missions are far more dynamic now and have a different structure. Many missions start at specific times now, similarly to Shenmue. If a train leaves at 10:00 am and you arrive at 10:01 am, you fail the mission.

- Beware night time in certain Burroughs, as you may get jumped by random gangsters and the freaks of Liberty. You can get robbed.

- Depending on how well and what you do during missions, you can form relationships with your bosses and clients. If you do good, kill your targets discreetly, you will have a good relationship. If you do things in plain sight, without using your brains, your boss will most likely hate you and break all contact.

- The days where you carry millions of cash on you are over. You can now use atms or go to the bank to deposit or withdraw funds. Sounds pretty similar to Dragon Quest. Maybe when you die or get busted, you lose half of your funds or something. Can't imagine what will happen when you get robbed.

- It seems getting busted may have bigger consequences than simply losing your money and a lil cash this time.

--- End quote ---

None of those are bad ideas by themselves but frankly they seem like they might not go hand-in-hand so well, except to frustrate the shit out of the player. Look at that second one. I can see that being a major headache. Also, why should being robbed be included? Aren't you the crook?

The thing is, with additions like these, you generally have to tweak the difficulty level back a bit so that it's not immensely irritating to play. If the game is harder, requires you to be precise and inserts a genuinely punitive measure such as the severing of contact with bosses, well, that's not a great combination. This is especially true of a game where one move can sometimes mean the difference between a successful mission and a miserable failure.

Oddly, I was really excited after that Kotaku post, but now I'm kind of hoping some of the items on that list are speculation.

Melodic:
Your fears are definitely valid, but I think I trust the direction these speculative changes are heading in: there's a huge difference between being just plain-ass hard, and realistic.

For instance, if you're playing Serious Sam and are tasked with killing 300 bad-guys, that's do-able.
On the other hand, if you're playing Splinter Cell and have to kill a dozen guys in daylight, things get tricky.

So I don't think the GTA series is going to get any more balls-out difficult. We might have to take a few extra seconds to get a getaway vehicle in working order, but so too might the cops be hindered in some way (least of which being the new detection system). In the end, the GTA series has been plagued by infuriatingly difficult portions of its games, and I'm expecting that, but in a more serious way.

Also, I can see getting mugged working out to as much of a minigame as hookers have been in the other games: somehow I doubt, if truly implemented, being robbed will be as monumental a part of the game as we may be led to believe.

KvP:
I'm optimistic. I've always appreciated GTA as a style-saturated, sprawling boomfest. Plus, the voice acting is always worth the cost of the game.

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