Fun Stuff > CLIKC
Gaming sins
Siert:
--- Quote from: Narr on 10 Apr 2008, 13:22 --- Free to download and install, pay to play? Makes sense to me, at least.
--- End quote ---
It is noted here that this is where gold farmers / adverts get their way in, for free. Although due to warcracks popularity it was hard to go five minutes with "Buy gold at xxxgold.com 5000 gold for $200".
I think some companies force you to buy the game to lower the amount of gold spammers but its a tough road to travel, punish legit players with spam or with a lighter wallet.
snalin:
People have already been through grinding. This is evil. And boring.
But one thing I really hate is things not beeing properly done. If you're going to ass something to a game, think it through, and do it properly. Half-finished parts is always sad. Like Morrowind's shadows. That was awfull. And maps that's designed a bit too fast. Some levels on RTS-games have forests around the map. But if you played for a long time, and chopped through a bit of the forest, there was nothing beyond it. They hadn't even bothered to fill the whole map with trees, there were this sandy, empty, boring area behind it.
Another thing; if you need a tutorial, it needs to be good. And underestimating the players intelligence is bad. I remember the first time I played Age Of Empires II, the tutorial part tells you how to select and move a unit three times. In a row. You introduce every aspect of the game in one five-minute level. This means 35 minutes of (pretty much boring) tutorials that you have to play through to actually be able to play the game properly. Which is bad. A tutorial should last for maximum five minutes, and if the game is really complicated, the complicated things should be gradually introduced.
sbakerj:
Even worse: the 10 hours of gameplay that had you walking- not running, flying, or transporting- to all ends of the map to deliver a package to Mr. X so he can deem you worthy to take on the next quest.
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