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Gaming sins

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Narr:
I totally agree.

If I made an MMO, group dynamics would never require more than 3 people, ever.  I'd also try to make a system where "guilds" couldn't have more than, say, 15 people.  Basically, I'd aim for casual from the get-go, and institute "hardcore" things later on in successive patches if there was enough demand for it.

Sadly, MMOs are a terrible genre simply because World of Warcraft has such a majority of the market share.  Every other MMO out there right now is PURELY a substitute for WoW players looking for something new, I swear to god.

Spluff:
I don't get MMORPGs. They have no plot, story, memorable characters, or anything like that - instead, they have a long grind to get to the next level. If I wanted to go out and mindlessly kill people, I'd play a FPS or an action game.

Melodic:
Games in which we don't mindlessly kill people:

-Tetris
-Katamari Damacy
-???

camelpimp:
Both of which are games which could be improved by the addition of killing.

Spluff:
I was going to post a retort outlining the meaning of the word 'mindless', but the idea of violent Tetris is just too awesome to ignore.

Camelpimp, you are going to be rich and famous.

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