Fun Stuff > CLIKC
Have we talked about Left 4 Dead yet?
Nodaisho:
If that doesn't work, I bet that you could use velcro, stick a patch around the socket of each, cut a hole for the socket, attach the other side of the velcro to the cable, with a hole for the cable, and it would be held in by velcro. Or you could just get a new cat5 cable. How much are they, anyway?
I found it a bit boring, but I think that is in part due to my not playing online (low framerate, don't want to hold others back), and in part due to always having the time to plan stuff out, since the game got slowed down, not just the framerate.
CamusCanDo:
I want to play this game so bad. So bad.
Fuck the 21st
Melodic:
After having finally sat down for 4 hours with the full game, I can only say that Valve has succeeded in making a game better than Half-Life 2. It's even better than the demo, and not just because of more stuff.
Versus is executed flawlessly. It's extremely entertaining playing the zombies, and it makes playing the humans more interesting.
The game is much harder. Insanely harder, actually. Expert is actually turning out to be Halo Legendary-esque.
100% top-notch.
PizzaSHARK:
--- Quote from: Nodaisho on 17 Nov 2008, 22:26 ---I am not certain, but I think that there are four campaigns, with five maps each. The comparison is made of how in online games, you usually only play a few maps anyway, but I don't think that is accurate. In CS, for instance, each map has a lot of different ways to go about it, where as there are only a few little ways you can change how you go about L4D (at least, in the demo, hopefully I am proved wrong for the full game).
--- End quote ---
20 maps at least comprising four campaigns of five maps each.
I'm looking forward to seeing what the modding and mapping communities will do with L4D. How long till we see (quality) Resident Evil-themed maps? Raccoon City and the RCPD precinct should be relatively easy to do. How about maps that operate on a day/night cycle? New or modified weapons seems like a no-brainer (personally I'd like something like a LAW, that takes your primary weapons slot and can't be reloaded but kills pretty much anything but a Tank in one shot.)
Vanilla HL2+ep1+ep2 has yielded Goldeneye: Source, MINERVA: Metastasis, Garry's Mod, and a whole host of other high quality mods. Should be interesting to see what people can do with L4D, particularly where the Director AI is concerned... or how about a human Director? L4D meets AD&D's Dungeon Master?
I remember doing co-op Halo Legendary with a friend... if Expert really will be on that level now, this game is gonna own my soul.
Nodaisho:
The main thing with a human director would be making sure that it wasn't meant to be competition, or if it was, the director would be limited, otherwise you get a tank zerg rush and that is no fun for any of the humans.
I'm not buying it for a while, money is not on my size right now.
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