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Have we talked about Left 4 Dead yet?

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est:
Guys, I played the very first little room bit this morning after leaving it to download overnight and I have some concerns and a few questions!

Ok, so I started on the roof, opened the door and saw a few people/zombies shuffling about.  I didn't know if they were zombies or people so I shot the fuck out of them straight up.  I figure this is the right thing to do.  If there are other survivors I give less of a shit about them than I do about my teammates and I surviving.

I went down the stairs and shot the shit out of a handful of zombies in the kitchen there.  Ok, so far so good.  I cleared what looked to be some kind of loungeroom while staying in the kitchen because there looked to be a t-intersection out there and fuck walking into that when there's already things around.

Ok so, at this point I was being hyper-vigilant.  I was creeping around a corner and a Hunter just appeared on top of me.  Like, I did not see this thing.  Everything around me was clear and it's like this thing bamfed on top of me.  A bot killed it for me and I got up then everything was quiet.  I crept forward a little bit and all of a sudden a wall of zombies warped into view.  Like, they literally reminded me of a spaceship coming out of warp.  After we cleared them this happened again a couple of times in different places.

So my question is, are the zombies really this fucking fast all the goddamned time or is there something seriously wrong with my game?  This is ridiculously stupid.  The first wave of zombies warped into my vision out of an empty room with no entrances other than the one I was outside of.  Later on my team-mates kept killing Smokers behind us and that was a cleared section with no entrances/exits.  Do zombies respawn or get back up or appear out of nowhere or something?  I hope there is something I am missing here, because instead of making the game seem "tense" or whatever this "zombies just appearing as if by magic" shit will get old very fast.

KvP:
Never happened to me.

I'm sure Valve QA would love to hear about that, you should let them know.

Scandanavian War Machine:
well, i think zombies can burst through certain sections of wall/climb out of vents/hide in closets/etc. but it sounds like you just had some serious glitching.

KvP:
Hippity tips!


--- Quote ---=================

Since we're discussing about Left 4 Dead gameplay, here's some teamwork tips that will tremendously improve your team's survival rate in expert:

-With every room you leave, make sure you close the door behind you. The zombies aren't capable of opening the door which they can only destroy it. Use the advantage to shoot through the door.

-Make sure there is one player always to be receptive to the group's rear flank. Never know when will one special enemy boss lurk behind or a horde even.

-Common sense: When a player is shooting at zombies in front of you, don't try to outrun him to compete for zombie kills. You will only get yourself shot by him accidentally. Also, NEVER EVER STRAFE SHOOT ZOMBIES when you are in close proximity with your team mates. Sure you will encircle them, but that includes your comrades which will result in mass friendly fire. Hold your position and retreat backwards if its too much to take while at the same time meleeing them. Make sure you know where your team members were position on the fly to avoid getting friendly fired by them. Its just like basketball.

-Walk button. Use it to engage enemies if you want to push forward or circle an enemy. This makes your movement much more coordinated and your team members will recognise your movement in their sight which they will unlikely shoot you. You have no idea how fast players move when in green health, which is super fast.

-When you can, always reload your weapons before they are empty. They reload much faster. Apparently there is a bug for all weapons except the shotguns in which that the submachine guns and rifles do not perform the extra animation of pulling the blowback when the magazine is empty.

-Pipe bombs are your best friends. These are decoys that kills and could save your group's life during horde moments. Molotovs are much trickier to use but they can effectively set an area of denial against the horde. But it can also unintentionally stir chaos to your group if you do not throw it properly.

-All weapons can penetrate with each respective weapons having their own penetration power. Sniper rifles could pierce almost everything while uzi could only pierce through wood.

-Learn to share your health packs and pills. One crippling team member handicaps the group's strength since he is slowed. One dead team member would mean one flank less covered.

-Never stay at one place for long. Sure you may feel safe being near an unlimited ammo or weapon cache, but your life is still limited and may be at the point of being in temporary health. More time wasted, more health is diminished. Keep moving forward unless your dead team members spawns close by at the timely moment.

-Saving friends from hunters or smokers. Unless you have precision weapons like uzi, do not attempt to use shotgun since you will also hit your team member you are trying to save. Instead, for hunters, melee the hunter to free it from your team mate and blast it freely at point blank. As for smoker, you could melee your friend to free him from the tentacle if the smoker is beyond your sight, or shoot the tongue itself to free your friend.

-Last, most important and common sense of all: DON'T PANIC when hell goes loose. If a team member is incapcitated, do not panic. He has enough health to keep himself safe unless a hunter got to him. First make sure that all zombies that are targetting you are downed. Next, shoot at the zombies, not at your downed friend. Do this by aiming at the zombie's chest to head level area. Common sense right? I see stupid players doing that every single time which kills the poor guy instead of saving him since all weapons penetrate.


-Helping your friend when he is surrounded by zombies. Shoot your targets perpendicular to the friendly, not at the centre of the friendly itself that results in friendly fire. Its just like peeling an apple. This is common sense, something alot of new players do not have which is aggravating.
--- End quote ---

Nodaisho:
Well, I haven't had them spawn someplace that there were no entrances after I had checked, but sometimes there will be a group of them hiding in a closet. Smokers get about on the roofs, like hunters do, so I figure they just came through the same path you did. I never saw zombies spawn in in a manner that made it obvious that they weren't there to begin with, except for when I saw someone play as a boomer, he vomited on a survivor, and a few seconds later, a swarm spawned in within his sight, but out of sight of survivors.
Ninja'ed twice.

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