Fun Stuff > CLIKC

Have we talked about Left 4 Dead yet?

<< < (33/63) > >>

est:
And I know it's kind of strange to be complaining about believability in a zombie game but I don't think it's too much to ask for a movie, book or game to have an internally consistent setting.

est:
Anyway, I know that I am complaining a lot in this thread but I think that is because from the little I played this morning the game looks potentially awesome and I would hate for some shitty thing to turn me off it.

Nodaisho:
Ehh... the zombies in the closet were hiding from the other zombies, and they got infected. Not sure if it is airborne or bite-borne, incubation time, stuff like that would make a difference.

Basically, what is necessary is for the zombies to come from someplace off-screen, so they can throw hundreds at you without them constantly climbing out of the same hole or something (the hole in the floor behind the minigun in no mercy 2 doesn't count, that attached to a previous room). And I am pretty sure it is standard zombie fare for them to be hiding in the one place in the building you haven't cleared.

KvP:
Don't give up just yet, your experiences are clearly anomalous and (hopefully) correctable.

And try to resist picking nits with these things. You know what almost ruined Fallout 3 for me? The fact that bottle caps were currency. Who regulates this currency? How the hell do these things have worth? In a post-apoc setting you'd have to have either commodity- or (more likely) barter-based economics.

But obviously, they include currency because it's that much easier on the player. Nonsensical shit ought to be excusable if it offers a clear advantage over alternatives. Zombies can spawn in rooms they wouldn't be able to get into because it creates suspense for the players.

Emaline:
Grrrr! We have missed our last two game orders at work! Thus no Left 4 Dead for me yet. :(

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version