Fun Stuff > CLIKC
Have we talked about Left 4 Dead yet?
PizzaSHARK:
--- Quote from: est on 21 Nov 2008, 18:11 ---Man, fuck you guyses and your playing it on Live.
(actually, fuck the system for not allowing Live-Steam matchups)
--- End quote ---
PC gamers would have an unfair advantage.
Dimmukane:
Eh. That's debatable. I think it's more an issue of getting the systems to play nice together rather than balance issues. In a game like this, where the objective is not to kill the most but to survive (or prevent survival), the 'advantage' would only mean they would exist a little longer before getting mauled by the denizens. Plus, the guns are already really accurate anyway.
est:
Unless I am mistaken and there is something special about the PC version of the game you'll be talking about controls? People who play console games are as used to the controls on consoles as PC players are the PC controls, so it's a moot point.
Melodic:
I have to take SHARK's side on this one. It's difficult to argue that controllers have similar sensitivity and accuracy compared to a mouse. I just doubt it's possible to have that same level of coordination on a gamepad.
PizzaSHARK:
Part of it's control, yeah - a gamepad will never equal the precision of a mouse (particularly high-dpi mice designed for gaming), regardless of how adapted folks are.
The other end is that the PC is inherently more configurable than the console end, to the point of custom .cfg's and all kinds of stuff, though I seem to remember some Source games being really picky about that sort of thing.
I'm not saying I'd be opposed to console+PC interactivity (I'd totally go pick up a copy of the latest Halo to show the console gamers how its done ;) ), but that it'd be tricky to implement it fairly for both sides.
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