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Have we talked about Left 4 Dead yet?

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KvP:
On more stupider boards people will just post
--- Quote from: forum yokel ---+1
--- End quote ---
to indicate to others that they have added to their postcount. It's one of those things idiots do, like "first" posts. Haven't seen it around here, though. Maybe I'm in the wrong forum sections.

Nodaisho:
I had a mic, and used it for a while. Then the headset died, and I got a new computer, and could never figure out how to set up my new one, and never really got around to trying to find out how, and now the headset that I had been using for almost a year (I think) died, and I am using headphones from my .mp3 player until I can afford a new headset. This game in particular, though, seems to need a mic, since you don't want to stop even for a few seconds, even on Planetside I had time to type something quick.

Melodic:

--- Quote from: justlikeaphoto on 17 Sep 2008, 11:14 ---Of course most PC owners have mics, and obviously the game is built around the idea of copperation, however when I was reading up on the PC version (which has been nearly constant since I first heard of the game well over a year ago) the canned response tidbit was a piece I kept comming across.

My guess is it'll be similar to what they did for say Unreal Tournament 3 on the PC, have VOIP in the game, push to talk (which I also hate) and also have the canned responses.  Granted most seriously gamers that play with a regular group of people us Vent or X-Fire at the very least but I'll put money down that the number of people using microphones on L4D will be far less then the number that aren't.

Edit: On a side note, in my first post it was supposed to read "+ 10 to anyone who has read it" but oddly enough it seems to have changed into something totally different.  Hm.

--- End quote ---

The system they're talking about for "canned responses" is extremely similar to the one they introduced in Team Fortress 2, which uses game-side stimuli to trigger responses like "Reloading!" or "Medic!!". The same thing is being implemented in L4D, and functions on a much higher level than in TF2. These are not simply "canned responses", and if you ever say as much to a Mr. Eric Smith he'll smite you over the head and start reading C# headers to you at a loud volume.

While I understand that push-to-talk might be irritating, what's worse is some idiot with his microphone on talking to his mother (Xbox), his boyfriend (PS3, sick burn!), or his computer (PC).

In any case, although there might be a lower percentage of people on the PC using microphones, I can almost guarantee that there are more mature, teamwork-oriented people in that percentile than over Xbox Live.


This isn't, of course, trying to instigate a flamewar, because I love my 360 to death. But while we're at it, we may as well have a meaningful conversation about communication over platforms, and in doing so might get you to horde the PC version and come play with us when it ships.

Dimmukane:
I think the communication largely depends on who you play with.  If you're playing with someone who's in a clan, they're much more likely to not be a dick.  Or someone who's just older.  Which is generally who I play with, anyway.  I haven't really come across any idiots on Xbox Live since I got my 360.  Except in Halo 3, but typically only if I'm playing with a friend.  I'm wondering if that 'gamer zone' thing actually exerts an influence over who I get matched up with?  Perhaps my friend's is set to Underground/Pro and takes precedence over mine (Recreation)?

KvP:
pro tip - when using a PC mic, use the mouse wheel button as the toggle!

And if you don't know, now you know.

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