Fun Stuff > CLIKC
Have we talked about Left 4 Dead yet?
Nodaisho:
That has one of my new favorite quotes. The shoot or run bit.
Well, not necessarily away. Run to a point where you can get away, yes, but there is going to be a lot of zombies between you and that point, and if you run away from all of those, you will never get there (though I would love to see a pacifist run through scenarios once this is out for a while, I don't think that will happen too soon). What really struck me watching various gameplay videos is how despite having 480 rounds to spare in their uzis, they tended to run really low by the time they got to another safe point. I guess that is what happens when nobody you fight carries ammo. At first I thought that ammo conservation wouldn't be a problem at all, when I saw the scenario start, but I was disabused of that notion. I don't think they are going to make you be extremely careful about ammo, but you won't want to be wasting it (and definitely not shooting at shadows, since they hear the gunshots).
I'm downloading the demo when it comes out, anyone else getting this for PC?
edit: Oh right, forgot the pistols have unlimited ammo. Guess they don't want players helpless. Good idea.
Surgoshan:
I think the game somehow tallies how much ammo you have. Basically, if you have a lot of ammo, the game hasn't been hard enough and the game throws more mobs at you. If you don't have much ammo, the game's been too hard and it doesn't hit you with much. In short, the game dynamically reconfigures the difficulty level based on your performance and maintains a level of difficulty appropriate to the group.
At least, that's the theory.
JD:
I'm sure there will be a "use as little ammo as possible" achievement.
Boro_Bandito:
Just as much as I hope there will be a "use as much ammo as possible" achievement.
Melodic:
The achievements for L4D are, to the best of my knowledge, even more insane than those for TF2. Like surviving an entire level without taking damage, ever.
Also, the Director definitely takes into account ammo totals when it's deciding what to throw at you, along with a handful of other variables.
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